Healing Pulse (3.5e Spell)
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Conjuration [Healing] | |
Level: | Clr 4, Healing 4, Pal 4 |
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Components: | V, S, DF |
Casting time: | 1 standard action |
Range: | Self |
Area: | 30 ft. radius burst centered on the caster |
Duration: | Instantaneous |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
You exude a burst of holy light that heals yourself and all allies within 30 ft. of you for 1d6 points of damage per caster level (maximum 10d6).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take no damage.
Divine Focus: A holy symbol of the caster's patron deity.
War-Time Magic[edit]
This is a spell given by deities to their clerics during times of open war with the forces of other deities. Because of how powerful it is compared to normal healing magic, it is reserved for times of combat (usually) because it tends to be more of a drain on the resources of a deity. Hence why this spell is not usually granted during divine stalemates or times of peace and why most adventurers might not be even aware of its existence.
See Also[edit]
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Paladin