Hawkeye (3.5e Optimized Character Build)
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Hawkeye the Archer
Introduction[edit]
I played this guy up to 19, short discription of what a turn went like with me, i go first, i kill eveything in the room. move to next room.
References[edit]
Complete Warrior
Complete Adventurer
Complete Scoundrel
PHB
PHBII
DMG
Magic Item Compendium
Races of the Wild
Game Rule Components[edit]
Spells, Powers, Soulmelds, Stances, etc...[edit]
cast arrow a bunch
Items[edit]
Needed
Bow (+5 Composit longbow, Force, Collision, Sizeing)
Arrows ((Spellstoring),(bane))
Stuff that makes you better
Goggles of Ebon Hunter (+1 comp. bonus on ranged attack/damage, darkvision 30ft)
Nat arm necklace
Mithral chain shirt (+5 roaring nimble)
Gloves of Dex (+6)
Belt of Battle (3 charges/day, 1=extra move action, 2=extra standerd action, 3= extra full action.)
Boots of Speed (Haste 10 rounds a day)
Helm of the Hunter (+5 Spot, Farshot Feat, 1/day lowlight,darkvision 60ft. 4hr)
Phoenix Cloak (not needed but is fun)
Shirt of the Moon (dr 3/silver)
Strong arm bracers (use wep. one size bigger)
Ring of Protection
+5 resistance item
Progression[edit]
Starting Ability Scores (Before Racial Adjustments): 14,15,13,12,10,8 or with point buy 16,17,12,10,11,10
Race (Templates): Human!
Starting Racial Traits:
ECL | Class/HD/LA | Feats | Class Features |
Special |
---|---|---|---|---|
1st | Fighter | Point Blank Shot, Precise Shot, Rapid Shot | Bonus Feat | 4 Ranks in Craft (bow) |
2nd | Fighter | Weapon Focus (composit longbow) | Bonus Feat | 1 Rank Knowledge (religion) |
3rd | Fighter | Improved Initiative | 1 Rank Knowledge (religion) | |
4th | Fighter | Weapon Specialization | Bonus Feat | |
5th | Fighter | |||
6th | Order of the Bow Initiate | Manyshot | Ranged Precision +1d8 | |
7th | Order of the Bow Initiate | Close Combat Shot | ||
8th | Fighter | Woodland Archer | Bonus Feat | |
9th | Fighter | Ranged Weapon Mastery | ||
10th | Fighter | Greater Weapon Focus | Bonus Feat | |
11th | Fighter | |||
12th | Fighter | Improved Precise Shot, Improved Rapid Shot | Bonus Feat | |
13th | Fighter | |||
14th | Fighter | Greater Weapon Specialization | Bonus Feat | |
15th | Fighter | Iron Will | ||
16th | Fighter | Penetrating shot | Bonus Feat | |
17th | Fighter | |||
18th | Fighter | Ranged Disarm, Improved Critical | Bonus Feat | |
19th | Fighter | |||
20th | Fighter | Weapon Supremacy | Bonus Feat |
Other Components[edit]
Some other items you may need are:
- Quiver of Ehlona - A buckler for buffs - Various arrows from Races of the Wild
Also, creative application of spellstoring arrows is fun and effective.
Highlights[edit]
you just have a high dex and like 4 items that add to Initiative (Improved Initiative +4, Roaring (armor)+4,Eger +2/ Warning +5 (bowblade)) so when i was done he had a modifier of 24. my final attacks looked like 38/38/31/26/21 2d6+20 19-20 x3 the force on the bow ignores most dr. with the haste and the battle belt you can clear a room befor you team knows whats going on.
Munchkin-Size Me[edit]
go god or epic look for things that have to do with arrows...
Side Notes[edit]
you run out of feats really quick well good ones anyway. you may try The Exotic Weapon Master inplace of the OoBI and pick up a Greatbow (exotic wep). Also, please note that once he is proficient with a Greatbow all feats relating to a Longbow, (Weapon Focus, Weapon Specialization etc.) also apply to the Greatbow RotW.
DM Counters[edit]
untill they can ignore all cover stick bad guys behind stuff, or just and a really big number to Initiative
you can not enter order of the bow int. if you are a human !!!
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