Hatchling Deathjump Spider Swarm (4e Creature)

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Hatchling Deathjump Spider Swarm[edit]

Hatchling Deathjump Spider Swarm
Level 1 Skirmisher
Large natural beast (spider, swarm)
XP 100
Initiative +4 Senses Perception +6; tremorsense 5
Swarm (spider) aura 1; The spider swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
HP 29; Bloodied 14
AC 15; Fortitude 12, Reflex 14, Will 12
Resist: 5 poison; half damage from melee or ranged attacks; Vulnerable: 10 against close and area attacks.
Speed 6, climb 6 (spider climb); see also prodigious leap
Basicmelee.png Bite ♦ at-will
Effect: +4 Vs. AC; 1d6 + 3 damage, plus ongoing 2 poison damage, and target is slowed (save ends both).
Prodigious Leap ♦ encounter
Effect: The spider swarm shifts 6 squares.
Soft Fall
Effect: The spider swarm does not take any damage at all from falling.
Skills Athletics +7 (+17 when jumping); Stealth +9
Str 14 (+2) Dex 18 (+4) Wis 14 (+2)
Con 15 (+2) Int 1 (-4) Cha 8 (-1)
Alignment Unaligned Languages -
Equipment

Hatchling Deathjump Swarm Tactics[edit]

Charge the enemy and remain as close as possible to the enemy ,attacking and flanking one if possible, attacks and kills the weakest ones first


Hatchling Deathjump Swarm Lore[edit]

A character knows the following information with a successful check.

DC 15: It's attacks are poisoned like most spiders
DC 20: It's very agile so getting away isn't an option
DC 25: The swarm is so fast in fact that it can attack people close enough to it with no effort at all

Encounter Groups[edit]

Hatching swarms are only encountered on their own, or in the presence of the mother spider.

Level 2 Encounter (XP 575)[edit]
  • 4 x Hatching Deathjump Spider Swarms
  • 1 x Deathjump Spider

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