Hastulluh, Demigod Anathema
<Hastulluh, Demigod Anathema>[edit]
Huge (Celestial (Yuan-ti)), lawful evil Armor Class 20 (Natural Armor, Divine Protection)
Saving Throws Dex +13, Con +14, Wis +12, Cha +15 Divine Aura: Creatures of Hastulluh’s choice within 30 feet have disadvantage on saving throws against being frightened or charmed. Innate Spellcasting (Divine): Hastulluh’s innate spellcasting ability is Charisma (spell save DC 22). Hastulluh can innately cast the following spells, requiring no material components: ● At will: Suggestion, Snake Charm, Darkness, Command ● 3/day each: Polymorph, Dominate Monster, Mass Suggestion, Wall of Force ● 1/day each: Divine Word, Plane Shift, True Seeing Legendary Resistance (3/Day): If Hastulluh fails a saving throw, it can choose to succeed instead. Magic Resistance: Hastulluh has advantage on saving throws against spells and other magical effects. Multiheaded Sovereignty: Each of Hastulluh’s six serpentine heads can independently make Wisdom (Perception) checks and gives the Anathema immunity to being blinded, charmed, deafened, or stunned. ACTIONSMultiattack: Hastulluh makes three attacks: one with its Divine Bite and two with its Claws. Divine Bite: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 22 (4d6 + 7) piercing damage plus 21 (6d6) poison damage. The target must succeed on a DC 22 Constitution saving throw or be poisoned for 1 minute. Claw: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 7) slashing damage. Divine Wrath (Recharge 5–6): Hastulluh releases a wave of divine energy in a 30-foot radius. Each creature of Hastulluh’s choice in that area must make a DC 22 Constitution saving throw. On a failed save, the creature takes 42 (12d6) radiant damage and is blinded for 1 minute. On a success, the creature takes half damage and is not blinded.
LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. ●Claw Attack: Hastulluh makes one Claw attack. ●Hypnotic Stare (Costs 2 Actions): Hastulluh targets a creature it can see within 60 feet. The target must succeed on a DC 22 Wisdom saving throw or be stunned until the end of its next turn. ●Divine Pulse (Costs 3 Actions): Hastulluh releases a burst of divine energy, dealing 27 (6d8) radiant damage to all creatures of its choice within 15 feet. |
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