Hastulluh, Demigod Anathema

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<Hastulluh, Demigod Anathema>[edit]

Huge (Celestial (Yuan-ti)), lawful evil


Armor Class 20 (Natural Armor, Divine Protection)
Hit Points (350 (28d12 + 168))
Speed 40 ft., climb 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
24 (+7) 22 (+6) 24 (+7) 20 (+5) 20 (+5) 26 (+8)

Saving Throws Dex +13, Con +14, Wis +12, Cha +15
Skills Arcana +12, Deception +15, Insight +12, Perception +12, Persuasion +15, Stealth +13
Damage Immunities Poison, Radiant
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 21
Languages Abyssal, Draconic, Common, Infernal, telepathy 120 ft.
Challenge 21 (33,000 XP)


Divine Aura: Creatures of Hastulluh’s choice within 30 feet have disadvantage on saving throws against being frightened or charmed.

Innate Spellcasting (Divine): Hastulluh’s innate spellcasting ability is Charisma (spell save DC 22). Hastulluh can innately cast the following spells, requiring no material components:

● At will: Suggestion, Snake Charm, Darkness, Command

● 3/day each: Polymorph, Dominate Monster, Mass Suggestion, Wall of Force

● 1/day each: Divine Word, Plane Shift, True Seeing

Legendary Resistance (3/Day): If Hastulluh fails a saving throw, it can choose to succeed instead.

Magic Resistance: Hastulluh has advantage on saving throws against spells and other magical effects.

Multiheaded Sovereignty: Each of Hastulluh’s six serpentine heads can independently make Wisdom (Perception) checks and gives the Anathema immunity to being blinded, charmed, deafened, or stunned.

ACTIONS

Multiattack: Hastulluh makes three attacks: one with its Divine Bite and two with its Claws.

Divine Bite: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 22 (4d6 + 7) piercing damage plus 21 (6d6) poison damage. The target must succeed on a DC 22 Constitution saving throw or be poisoned for 1 minute.

Claw: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 7) slashing damage.

Divine Wrath (Recharge 5–6): Hastulluh releases a wave of divine energy in a 30-foot radius. Each creature of Hastulluh’s choice in that area must make a DC 22 Constitution saving throw. On a failed save, the creature takes 42 (12d6) radiant damage and is blinded for 1 minute. On a success, the creature takes half damage and is not blinded.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

●Claw Attack: Hastulluh makes one Claw attack.

●Hypnotic Stare (Costs 2 Actions): Hastulluh targets a creature it can see within 60 feet. The target must succeed on a DC 22 Wisdom saving throw or be stunned until the end of its next turn.

●Divine Pulse (Costs 3 Actions): Hastulluh releases a burst of divine energy, dealing 27 (6d8) radiant damage to all creatures of its choice within 15 feet.

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