Harvest Golem (5e Creature)

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Harvest Golem[edit]

Large construct, neutral


Armor Class 13 (natural armor, straw vest)
Hit Points 95 (10d10 + 40)
Speed 20 ft.


STR DEX CON INT WIS CHA
20 (+5) 9 (-1) 18 (+4) 6 (-2) 8 (-1) 1 (-5)

Damage Immunities poison, acid, psychic; bludgeoning, piercing and slashing from nonmagical weapons that aren't adamantine
Condition Immunities charmed, exhaustion, poisoned, frightened, paralyzed, petrified,
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of its creator but can't speak.
Challenge 6 (2,900 XP)


Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Pacifist. The golem will not damage any living thing intentionally, unless it has gone berserk.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage that would have been dealt.

Constructed Nature. A golem doesn't require air, food, drink, or sleep.

Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns, while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to attack, it will attack an object, with preference to an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

ACTIONS

Multiattack. The golem makes two slam attacks.

Restrain (not effected by pacifist). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: The target must make a Strength or Dexterity saving throw DC 15, if the target fails, then it is tackled by the golem, (escape DC 16.) If the target succeeds than the golem accidentally deals them 8(1d6+5) bludgeoning damage.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.


Harvest Golems are honest workers created by great magic.

Harvest Golems are not meant for protection like most golems. In fact, farmers are typically afraid of them even though they are physically incapable of harming any living creature. Smaller than most golems, harvest golems stand at 10 feet tall, and although they possess immense brute strength, there has never been a documented case of a harvest golem killing anyone (unless they were berserk).


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