Harrowed Bloodsinger (5e Class)
Harrowed Bloodsinger[edit]
<!-Introduction Leader->[edit]
Creating a[edit]
- Quick Build
You can make a <!-class name-> quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a Harrowed Bloodsinger you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Harrowed Bloodsinger level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Harrowed Bloodsinger level after 1st
- Proficiencies
Armor: Light and Medium
Weapons: Simple and Martial weapons
Tools: none
Saving Throws: Constitution, Wisdom
Skills: Choose two from Athletics, Religion, Survival, Intimidation, History, Insight, and Perception.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus |
Features | Bloodsong Point Max |
---|---|---|---|
1st | +2 | <!-Class Feature1-> | 1 |
2nd | +2 | <!-Class Feature2-> | 2 |
3rd | +2 | <!-Class Feature3-> | 3 |
4th | +2 | Ability Score Improvement | 4 |
5th | +3 | — | 5 |
6th | +3 | — | 6 |
7th | +3 | — | 7 |
8th | +3 | Ability Score Improvement | 8 |
9th | +4 | — | 9 |
10th | +4 | — | 10 |
11th | +4 | — | 10 |
12th | +4 | Ability Score Improvement | 10 |
13th | +5 | — | 10 |
14th | +5 | — | 10 |
15th | +5 | — | 10 |
16th | +5 | Ability Score Improvement | 10 |
17th | +6 | — | 10 |
18th | +6 | — | 10 |
19th | +6 | Ability Score Improvement | 10 |
20th | +6 | — | 10 |
Bloodsong Attunement[edit]
As Harrowed Bloodsingers engage in combat, they accumulate 1 Bloodsong Point every 5 damage taken or dealt, representing their connection to the dark power. They can spend these points to activate their abilities and transformation. As you level up you gain access to more points and abilities
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->[edit]
<!-Class feature game rule information->
<!-Class Option 1->[edit]
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- <!-Class Feature->
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- <!-Class Feature->
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- <!-Class Feature->
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<!-Class Option 2->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
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- <!-Class Feature->
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- <!-Class Feature->
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Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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