Harm, Greater (3.5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Greater Harm
Necromancy
Level: Clr 9
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half; see text
Spell Resistance: Yes


Greater Harm charges a subject with negative energy that deals 15 points of damage per caster level (to a maximum of 300 points at 20th level). If the creature successfully saves, greater harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.

If used on an undead creature, greater harm heal the actual undead.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric
{{3.5e