Harden Jelly (3.5e Spell)
From D&D Wiki
Transmutation | |
Level: | Clr 5, Drd 5, Sor/Wiz 5 |
---|---|
Components: | V, S, M |
Casting time: | 1 Standard action |
Range: | Medium (100ft. +10ft. /level) |
Effect: | All jelly objects within a 20’ radius burst |
Duration: | 1 round/level |
Saving Throw: | None |
Spell Resistance: | No |
All Jelly objects within the area are hardened to the consistency of wood, including jelly objects or weapons carried by creatures within the area. Magic objects made from jelly have a SR of 20 + Caster Level against this spell. Artifacts cannot be transmuted. Weapons hardened can still be used as weapons with a +2 bonus to damage and attack rolls and they still do nonlethal damage. Armor hardened gains +2 to AC bonus. Obviously, this causes severe damage or death to anyone currently in jelly. Consult your DM, as damage should be relavant to the current situation.
Material Component: A bowl of old jelly
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Druid
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard