Hammer of the Glorious Evolution (3.5e Class)

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Hammer of the Glorious Evolution[edit]

Hammers of the Glorious Evolution are members of the Church of the Glorious Evolution. Unlike Acolytes of the Glorious Evolution, Hammers of the Glorious Evolution are front line melee characters. They charge onto the field of battle wielding their Mechanical Sledges, with ranged assistance from the Acolyte of the Glorious Evolution.

Making a Hammer of the Glorious Evolution[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: Strength is important because it increases damage and hit chance, Constitution is important as this class is meant to be a frontline fighter. Intelligence is important for the craft checks to build and upgrade the Mechanical Sledge.

Races: Any.

Alignment: Any.

Starting Gold: 6d4×10 gp (50 gp).

Starting Age: Moderate.

Table: The Hammer of the Glorious Evolution

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +0 +0 Mechanical Sledge
2nd +1 +3 +0 +0
3rd +2 +3 +1 +1 Mechanical Sledge Upgrade: Material
4th +3 +4 +1 +1 Armor Enhancement
5th +3 +4 +1 +1 Mechanical Sledge Upgrade: Shockwave
6th +4 +5 +2 +2
7th +5 +5 +2 +2 Mechanical Sledge Upgrade: Damage
8th +6/+1 +6 +2 +2 Armor Enhancement
9th +6/+1 +6 +3 +3 Mechanical Sledge Upgrade: Material or Damage
10th +7/+2 +7 +3 +3
11th +8/+3 +7 +3 +3 Mechanical Sledge Upgrade: Shockwave
12th +9/+4 +8 +4 +4 Armor Enhancement
13th +9/+4 +8 +4 +4 Mechanical Sledge Upgrade: Damage
14th +10/+5 +9 +4 +4
15th +11/+6/+1 +9 +5 +5 Mechanical Sledge Upgrade: Material or Damage
16th +12/+7/+2 +10 +5 +5 Armor Enhancement
17th +12/+7/+2 +10 +5 +5 Mechanical Sledge Upgrade: Shockwave
18th +13/+8/+3 +11 +6 +6
19th +14/+9/+4 +11 +6 +6 Mechanical Sledge Upgrade: Damage
20th +15/+10/+5 +12 +6 +6 Armor Enhancement

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Craft (Int), Knowledge: Mechanical (Int), Intimidate (Cha), Listen (Int), Search (Int), Jump (Str).

Class Features[edit]

<-fluff about class features->. All of the following are class features of the Hammer of the Glorious Evolution.

Mechanical Sledge Upon taking their first level of the class, Hammers of the Glorious Evolution are told to construct a Mechanical Sledge. This Mechanical Sledge is a 2 handed weapon, deals 1d10 damage, and has a critical range and multiplier of 20/x3. Although the Mechanical Sledges are the same in terms of type and damage, each one is customized specifically to the character, meaning that no 2 are the same and as such, each Mechanical Sledge may only be wielded by it's creator for the upgrades to function. As the Hammer of the Glorious Evolution progresses through the levels, they will upgrade their Mechanical Sledge to deal more damage, change the materials it's made from, or have some other effect on impact. When weilded by anyone else it is treated as a Battle Hammer that deals 1d10 damage.

Mechanical Sledge Upgrade The following are the types of upgrades that can be made to the Mechanical Sledge. Only one upgrade may be made at each level that an upgrade is available, and each upgrade can only be made at certain levels. These Mechanical Sledges are unaffected by magics that would replicate them, change their size, or otherwise modify them.

Damage Upgrade Through the installation of propellants onto the Mechanical Sledges, each swing is able to deal more damage. The first upgrade to the damage of the Mechanical Sledge increases the damage dice to 2d8. Each Damage Upgrade costs 35 gp + 20 gp for each Damage Upgrade made before this one (ie. upgrading to 4d8 will cost 75 gp, 35 gp +40 for the 2 upgrades to damage made beforehand.). The next upgrade to damage makes it 3d8, then 4d8, 6d8 ending at 8d8 for the final upgrade. In order to reach 8d8 all optional damage upgrades must be made.

Shockwave Upgrade At 5th level the Hammer of the Glorious Evolution upgrades his Mechanical Sledge to unleash a Shockwave, each of these upgrades costs 150 gp in materials. Creating a Shockwave is a full round action. The Hammer of the Glorious Evolution slams the Mechanical Sledge on the ground and everyone within 20ft makes a reflex save to avoid falling prone and taking 1d8 damage. Those who pass the save still take the damage from the Shockwave but still remain standing. At 11th level a Hammer of the Glorious Evolution may create a Shockwave by hitting anything within range. Doing so is still a full round action. If a Shockwave is made by hitting an enemy that enemy takes an additional 2d6 damage instead of the 1d8 and a successful hit is required. At 17th level creating a Shockwave is a standard action. This can be done a number of times per day equal to half your level rounded down. (5 times at level 11, 3 at level 7 etc.)

Material Upgrade At 3rd level, the Mechanical Sledge is treated as a magic weapon for the purpose of overcoming damage reduction, this upgrade costs 100gp. Every 6th level after 3rd you are given the option to upgrade the material once more. The 2nd upgrade to material makes the Mechanical Sledge take on part of your alignment for the purpose of overcoming damage reduction and costs 150gp. (if your alignment is true neutral you may choose an alignment for the Mechanical Sledge). The 3rd and final possible upgrade for the material allows the weapon to be considered an adamantine weapon for the purpose of overcoming damage reduction and costs 300gp.

Armor Enhancement At 4th level and every 4th level thereafter, a Hammer of the Glorious Evolution is able to enhance his primary set of armor. This enhancement grants a cumulative +2 to AC at levels 4, 12, and 20. At levels 8 and 16 these enhancements increase the maximum dexterity bonus allowed by 1 each for that set of armor. These enhancements are applied to any armor the Hammer of the Glorious Evolution is wearing. All enhancements are removed from the armor when it is removed, and return when it is donned again.

Weapon and Armor Proficiency: Hammers of the Glorious Evolution are exclusively proficient with the Mechanical Sledge and simple weapons and light, medium, and heavy armor.

Campaign Information[edit]

Playing a Hammer of the Glorious Evolution[edit]

Religion: Hammers of the Glorious Evolution are members of the Church of the Glorious Evolution and as such will exclusively follow the "religious teachings" laid out by the Church of the Glorious Evolution.

Other Classes: Typically Hammers of the Glorious Evolution, when on patrol under command from the Church, will be in a party with other Hammers and a couple Acolytes of the Glorious Evolution as they are able to perform any daily rituals set by the Church.

Combat: In combat a Hammer of the Glorious Evolution is a front line fighter. They will charge in and deal a majority of damage to the targets.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Hammers of the Glorious Evolution in the World[edit]

While the Acolytes will stay far away and shoot our enemies, I like to smash them and make them into a pancake
—Axel Strongarm, Orc Hammer of the Glorious Evolution

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Hammer of the Glorious Evolution Lore[edit]

Characters with ranks in Knowledge: Mechanical can research Hammers of the Glorious Evolution to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 Melee combatants who wield hammers.
10 They have a powerful hammer.
15 Lower tier members of the Church of the Glorious Evolution.
20 They are frontline combatants who wield powerful Mechanical Sledges they had built themselves.

Hammers of the Glorious Evolution in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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