Hammer Master (5e Subclass)
Hammer Master[edit]
Fighter Subclass
The Hammer Master focuses on using a combination of destructive force and finesse to land devastating strikes in a thoughtful and coordinated way. Unlike others who wield bludgeoning weapons using brute force alone, relying on sheer strength to overcome their foes, the Hammer Master focuses that force and applies it to the most advantageous location on an enemy to maximize the damage done.
- Bonus Proficiencies
At 3rd level, you gain proficiency in Acrobatics.
- Gracious Bludgeon
Starting at 3rd level, you can wield hammers and maces with extreme agility. You can use your Dexterity modifier, instead of Strength, for attacks made with clubs, hammers and maces.
In addition, when wielding a club, hammer or mace, you score a critical hit on a roll of 19-20. This increases to 18-20 at 18th level.
- Nimble Feet
Starting at 7th level, when an enemy makes an attack against you, you can, as a reaction, make a Dexterity(Acrobatics) check. If the result of your check beats their attack roll by 3 or more, their attack misses you.
In addition, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) check you make during the same turn.
- Riposte
While normally associated with fencing, you have learned how to swing your hammer and move your body in what more resembles a dance than mindless combat. At 10th level, you have become skilled at manipulating your opponents attacks and using their momentum against them. When you succeed in evading an attack using your Nimble Feet feature, you can make a melee attack with a club, hammer or mace against that attacker, if the attacker is within reach, using your reaction.
You can also use your Riposte whenever a creature misses an attack against you made at disadvantage, as long as you don't have disadvantage on the attack.
- Devastation
At 15th level, you roll one additional die of damage on critical rolls with clubs, hammers and maces you wield.
Additionally when you reduce a creature to 0 hit points using a club, hammer or mace, or score a critical hit with it, you may make one additional attack with it against another creature within reach, using your bonus action.
- Mastery of Elegance
At 18th level, once per turn when you miss an attack with your club, hammer or mace, you can reroll that attack.
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