Half Construct Hologram Sword (3.5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Newly created– other Improving, reviewing, or removing templates may be required.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Half Construct Hologram Sword[edit]

Normal people who had something else flowing with blood in their body since they were born, they are very skilled with their swords and weapons and are very proud of their achievement in a world where they are not seen with a very good eye.

Making an Half Construct Hologram Sword[edit]

Very strong in close range fights.

Abilities: The most important abilities are Dexterity and Intelligence.

Races: Every race can become a Half Construct Hologram Sword.

Alignment: They can be of any alignment.

Starting Gold: 6d10×10 gp.

Starting Age: Any.

Table: The Half Construct Hologram Sword

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Half Construct Life, Weapons From Scraps
2nd +1 +0 +3 +3 Precise Sword Training
3rd +2 +1 +3 +3 Hologram Apprentice
4th +3 +1 +4 +4 Construct Perfectionism
5th +3 +1 +4 +4
6th +4 +2 +5 +5 Bonus Feat
7th +5 +2 +5 +5 Meticulous Sword Training
8th +6/+1 +2 +6 +6 Electric Conduit
9th +6/+1 +3 +6 +6 Defensive Scraps
10th +7/+2 +3 +7 +7 Area Scanner
11th +8/+3 +3 +7 +7 Hologram Perfectionist
12th +9/+4 +4 +8 +8 Bonus Feat
13th +9/+4 +4 +8 +8 Perfect Sword Training
14th +10/+5 +4 +9 +9
15th +11/+6/1 +5 +9 +9 Out of Radars
16th +12/+7/2 +5 +10 +10
17th +12/+7/+2 +5 +10 +10
18th +13/+8/+3 +6 +11 +11 Bonus Feat
19th +14/+9/+4 +6 +11 +11
20th +15/+10/+5 +6 +12 +12 Hologram Master

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (All taken individually)(Int), Decipher Script (Int), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (All taken individually)(Int), Listen (Wis), Move Silently (Dex), Profession (All taken individually)(Wis), Search (Int), Sleight Of Hand (Dex), Speak Language (N/A), Spellcraft (Int), Spot (Wis), Tumble (Dex).

Class Features[edit]

The Half Construct Hologram Sword are precise, fast and very smart close range fighters who use many weapons together, even more than 2. All of the following are class features of the Half Construct Hologram Sword.

Weapon and Armor Proficiency: They are proficient with every weapon they upgrade using their scraps, they are not proficient with any shield and armor.

Half Construct Life: Since you were born there was something more than blood flowing in your body, this something has bound you to a more construct-like body, or at least in part. As an half construct you are resistant to mind-affecting effects and to poisons, sleep effects, paralysis, stunning, diseases, death effects and necromancy effects and to ability damage, ability drain, fatigue, exhaustion, or energy drain, in fact you gain a +3 to all the saves made to resist any of those effects and a natural 1 isn't considered a failure. Every time an enemy does a critical strike on you you must choose a 25% and throw a d100, if the result of the d100 is within your 25% you won't take the increased damage from the critical strike. You even gain a construct like toughness, you are always considered like having the prerequisites for the Improved Toughness feat and you gain the Toughness feat at level 1, however your toughness is not only based on your Constitution because of your construct nature, in fact you may decide to add only half the Constitution modifier rounded down to the hit points every level but you may add half your Intelligence modifier rounded down too. Moreover as a Half Construct you have to eat and drink way less than normal humans and you have to sleep for half of the time. Lastly you can block your growth whenever you want to.

Weapons From Scraps: Since you were born you have never been good at fighting with normal weapons, you preferred your weapons above all the others. You can upgrade normal weapons with your scraps or you may create weapons from them, the weapons upgraded or created with your scraps are considered finesse weapons and add your Intelligence modifier to the damages instead of your Strength modifier, you have 2 types of scraps: the small scraps, which you gain one of them every 3 levels, and the normal ones, which you gain one of them every 5 levels. With a small scrap you can create up to a light weapon, with a normal scrap you can create up to a one-handed weapon, with a normal and a small one you can create up to a two-handed weapon; you may upgrade a light weapon with up to 3 small scraps, a one-handed weapon with up to 4 small scraps or 2 scraps and a two-handed weapon with up to 8 small scraps or 4 scraps, you may use both small and normal scraps together to upgrade a weapon with a ratio of 2:1 (which means that using a normal scrap is equivalent of using 2 small). The damage of the weapons is increased by 1d4 for every small scrap used to upgrade them and 1d10 for every scrap, only created weapons add a die of the normal weapon damage and increase the normal weapon critical range by one. You may use your scraps to upgrade your unarmed strikes too, in this case treat them as a two-handed weapon, if you do this your unarmed strikes won't provoke anymore attacks of opportunity and you won't have any penalty in using them. If you may get the Weapon Focus or Improved Critical or any other feat/ability that powers up a single weapon you may choose your scraps to apply the bonus to all the weapons you use with your scraps on it. The weapons you create or upgrade with your scraps are considered both normal weapons and natural weapons, however if you take a feat like Improved Natural Attack, or similar, you will only add 2 damage to the damage the weapon does. Anyone who tries to use a weapon you have upgraded has a -4 penalty on attack rolls and everyone who tries to use a weapon you created has a -10 penalty on attack rolls. To upgrade a weapon you must expend a standard action or a move action for every scrap you want to use, to create a light weapon you must expend a standard or a move action and to create any other weapon you must expend a full-round action, your scraps remain applied on the weapons until you dismiss them, to dismiss them you just have to expend a swift action. You may stack all the scraps within your body so you don't need to put them in an inventory or anything else. Scraps aren't bound to weapon forms, you can create everything you want from scraps like a ball, a tent for a single person or anything else, in this case use common sense to understand how many scraps you need to create those (for a soccer ball you will need only a small scrap, for a tent for a single person you will need a scrap and a small scrap,...). You can control your scraps without touching them but you can only change their form with your thoughts.

Precise Sword Training: At 2nd level your swordsmanship increase, you are able to fight with two weapons taking only a -2 penalty on the attacks made with the secondary weapon, however you can only do one attack with your secondary weapon when you attack with your standard and full-round actions.

Hologram Apprentice: At 3rd level you gain the ability to turn yourself in a semi-hologram form, in this form you double your basic land speed, you add half your Dexterity modifier and half your Intelligence modifier to your AC (instead of the whole Dexterity modifier), you add a +2 to Reflex saves, you gain a +4 to hide, move silently and escape artist checks. Moreover in this form you may attack incorporeal creatures dealing them the weapon damage less the normal weapon die (so if you are using a dagger which deals 1d4 + Intelligence modifier/2 damage upgraded with 2 small scraps it would normally deal 3d4 + Intelligence modifier/2 damage but agaisn't an incorporeal creature it would instead deal 2d4 + Intelligence modifier/2 damage).

Construct Perfectionism: At 4th level your construct nature makes you capable of predicting the movements of your enemies, you may select an enemy each time you take action, you gain a +2 dodge AC agaisn't that enemy and a +2 to all attack rolls made agaisn't him. This feature is counted as the dodge feat so you can't take the dodge feat too. When you gain this feature you even gain the Evasion and Uncanny Dodge bonuses.

Meticulous Sword Training: At 7th level your swordsmanship becomes the one of a master, you are able to fight with two weapons without penalties and you can do a number of attacks with your secondary weapon equal to the amount of attacks you can do with your primary one. Moreover when you are using at least 2 created weapons together with at least one small scrap that upgrades each of them you can use a special ability as a full-round action, the ability consist in doing rapid slashes in a large area, this area may be a 60 ft straight line, a 30 ft cone or a 15 ft circle with you in the center, this ability deals 1d6 damage for every 2 class levels to all the enemies within range without an attack roll or a saving throw. You may use this ability if you upgrade with at least 2 small scraps your unarmed strikes but in this case it will only deal 1d4 damage for every 2 class levels. This ability has 2d4 round cooldown.

Electric Conduit: At 8th level your scraps starts to conduct electricity, you may change the type of damage the scraps deal into electricity,you may choose an element for each weapon, there are 5 electricity types: Force, Sonic, Cold, Fire and Electricity itself. You may discharge the elements in your weapons all together as a standard action, when you do this the scraps you used when using this ability are unusable for an hour, when you do this you deal to all the enemies in a 90 ft circle range with you in the center the equivalent damage you would deal with all the scraps on your weapons with 5 attacks, this ability has a Fortitude save DC 10 + your level/2 + your Intelligence modifier, if the enemy succeed it he will only take half the damage, if the enemy fail it he must throw another Fortitude save DC 15 + your level/2 + your Intelligence modifier or be paralyzed for a round.

Defensive Scraps: At 9th level you may use your scraps to empower your body, for every small scrap you use you gain +2 AC, for every scrap you use you gain +3 AC and a DR 1/- that stacks for every scrap. You may use in this way the scraps you used with the electric discharge ability however if you use charged scraps instead you even gain immunity to one of the types of element at your choice, you may stack up all 5 elements with 5 small and normal scraps. You may use a maximum amount of 5 scraps of different types to defend yourself.

Area Scanner: At 10th level you are able to scan the area around you with millimeter precision, you may scan the area a number of times equal to your Intelligence modifier every time you rest. When you scan the area you acknowledge everything present in an area equal to 30 ft + 10 ft ×your Dexterity modifier, you acknowledge all the items and what they are, all the creatures and if they are hostile, neutral or friendly towards you, their equipment, size and every body characteristic. You don't have to see the things in the range to let you scan them, when using this feature you even see invisible, incorporeal, things that are hidden in other planes in that space or hidden with magic, with this feature you even notice all the hidden traps around you. When you gain this feature you permanently gain a blindsight with 10 ft ×your Dexterity modifier range.

Hologram Perfectionist: At 11th level you gain the ability to turn yourself in a complete hologram form, this form has the same bonuses of the semi-hologram form but you have ×3 your basic land speed, you add an additional +2 to Reflex saves, you gain an additional +4 to hide, move silently and escape artist checks and you may attack incorporeal creatures dealing them the weapon damage with half the normal weapon die (so if you are using a sword which deals 1d8 + Intelligence modifier damage upgraded with 2 small scraps it would normally deal 1d8 + 2d4 + Intelligence modifier damage but agaisn't an incorporeal creature it would instead deal 3d4 + Intelligence modifier damage). Moreover when you become an Hologram Perfectionist the bonuses of the Construct Perfectionism feature are doubled, moreover you may select two targets together. Lastly you gain the Improved Evasion and Improved Uncanny Dodge features.

Perfect Sword Training: At 13th level your swordsmanship transcends the normal human capability, you are able to use 3 weapons together with a penalty of -2 only on the tertiary weapon. To fight with 3 weapons you must use two weapons: a normal weapon and a weapon made to become a double weapon (like a sword with a blade both on the front and the back or a sword bound with a morning star with a chain). To create a double weapon you must use the same amount of scraps used for a two-handed weapon or for a one-handed weapon if you want to create a double weapon starting by a light weapon (like a dagger), however you may use the double weapon you may use a single hand, the double weapon than is considered a two-handed weapon and both the sides deal the same damage of the basic weapon with the normal scraps rules. You may create a double weapon from any weapon existent. You may only do a single attack with the tertiary weapon with every action you use to attack. From now on you may use all the weapons you are using to do an attack of opportunity. If you use the multiple cut ability gained with the Meticulous Sword Training feature with 3 weapons the ranges are increased to a 90 ft straight line or a 45 ft cone or a 25 ft circle, now you mustn't be the center of the circle anymore but the center must stay in a 30 ft range from you.

Out of Radars: At 15th level you become unnoticeable, everything about you: your scent, your presence, your things, everything in you. Because of this you are not perceptible in any magic way such as a scry or any kind of stalking spell, and you are not perceptible by blindsense and blindsighted features, even if the feature would normally say it perceives you (like the Area Scanner feature).

Hologram Master: At 20th level you master the use of the Hologram Form, you can not only become a complete hologram but you even become a sort of living glitch. You are very fast in this form, you have ×4 your basic land speed and you have total concealment agaisn't attacks of opportunity, you now add your full Dexterity modifier and Intelligence modifier to the AC. Even your mind travels faster, indeed you have an additional +4 to Reflex saves (to a total of +8). You are hard to see clearly and to hear, you gain an additional +6 to hide, move silently and escape artist checks (to a total of +14 in those checks). Lastly when attacking an incorporeal creature you deal the normal weapon damage.

Bonus Feat: At 6th, 12th and 18th levels you gain a bonus feat, the bonus feats may be any feat which you meet the prerequisites to take.

Ex-Half Construct Hologram Sword[edit]

You were born as a Half Construct however you may not want to improve your Hologram Form skills, in any case however you can't lose the basic abilities of the class because it's an innate thing.

Epic Half Construct Hologram Sword[edit]

Table: The Epic Half Construct Hologram Sword

Hit Die: d12

Level Special
21st Perfect Adamantine Scraps
22nd
23rd Angel Sword Training
24th Demon Hologram Form
25th
26th Archangel Sword Training
27th
28th Archdemon Hologram Form
29th
30th Demigod Sword Mastery

8 + Int modifier skill points per level.

Perfect Adamantine Scraps: From 21st level you start gaining bonus scraps other than small and normal scraps. You gain an Adamantine Scrap at 21st level and you gain another at 25th and 30th levels. When you use the Adamantine Scraps every weapon you create or upgrade is an Adamantine Weapon, an Adamantine Scrap is considered like a normal scrap plus a small scrap together so you may create every type of weapon with a single Adamantine Scrap. A weapon created with an Adamantine Scrap adds 2 dice of the weapon to the damage, increases the critical range by one and the critical modifier by one, people other than you can't use Adamantine Scraps weapons at all. When you gain the first Adamantine Scrap you get the ability to recall to you all the scraps around without touching them, moreover you may change the shape of all your scraps as a free action now. Lastly you can use a single Adamantine Scrap to defend yourself, when you do this you gain +4 AC and a DR 2/-, even the Adamantine Scraps give elemental resistance and damage if used to upgrade a weapon.

Angel Sword Training: At 23rd level you manage to fight in an errorless way, you lose the -2 penalty on the tertiary weapon, even if you still can do a single attack with it per attack, moreover a 1 on attack rolls isn't considered a critical failure and instead enemies who are trying to attack you consider even a 2 a critical failure. Moreover you can do a 5 ft step every time you attack someone, you can't do this if those 5 ft steps would make you move more than your land speed. You may do an attack of opportunity on every enemy who enters, moves in or exits your threat area, even if they use 5 ft steps, however you still have to be able to do an attack of opportunity to do this.

Demon Hologram Form: At 24th level you become like a demon while in the Hologram Form. Your Hologram Form doesn't necessarily change your body anymore, in fact it's impossible to determine at first sight if you are in Hologram Form or not. While in Hologram Form you now add to all the Dexterity based checks twice your Dexterity instead of only once, your jump and climb checks become Dexterity based and you may jump in an inhuman way, you may jump up to the jump check you made in highness (so a jump check 30 let you jump up to 30 ft) and ×4 the jump check in length (so a jump check 30 let you jump up to 120 ft). Lastly while in this form when you do a tumble check to not provoke attacks of opportunity you won't have to move only half the basic movement speed but you can move the whole movement speed.

Archangel Sword Training: At 26th level you can fight with even more weapons than before, now you may fight with 4 weapons (2 double weapons), the fourth weapon, as the tertiary, can be used only once per attack but you don't have any penalty with it. If you are using 4 weapons the multiple cut ability may be used in even harder ways to accomplish, you may do a 60 ft straight line in two opposite directions or a 30 ft cone that starts behind a target within 90 ft from you (in this case you decide if the target itself takes damage or not) or you may do 4 circles of 30, 25, 20, 15 ft within 120 ft from you and a maximum range of 20 ft from a circle to another. You may even use the normal attack ranges if you want. Lastly if you use 4 weapons you deal d8 damage instead of d6.

Archdemon Hologram Form: At 28th level your Hologram Form makes it impossible to fight you in open spaces. Your land speed becomes ×6 your basic one, you add ×1.5 your Dexterity and Intelligence modifiers to the AC, you gain another +4 to Reflex saves (to a total of +12) and a +8 to hide, move silently and escape artist checks (to a total of +22 in those checks), you might hide in plain sight now.

Demigod Sword Mastery: At 30th level your sword training makes you able to beat everyone. The first attack you make every time you attack in a turn is a special attack, if you hit it you may do an attack with 2 of your weapons to another enemy in range, you may do a 5 ft step before and after the attack before continuing with the normal attacks. Moreover you now add ×2 your Dexterity modifier to all the attack rolls instead of the Dexterity modifier.

Campaign Information[edit]

Playing an Half Construct Hologram Sword[edit]

Religion: You usually don't worship any god, you only worship your sword training.

Other Classes: Other classes usually are neutral with Half Construct Hologram Sword because of their being not completely a human.

Combat: In combat you stay in the frontline dealing huge amounts of damage to everyone around you.

Half Construct Hologram Sword Lore[edit]

Characters with ranks in Arcana can research Half Construct Hologram Sword to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge Arcana
DC Result
10 They have been Half Constructs since they were born.
15 They tend to become more and more skilled in sword fighting as they grow.
25 They use even more than 2 swords in a fight.
30 They incarnate both the strongest sword fighter and the strongest rogue with their ability to hide from everyone and everything.

Back to Main Page3.5e HomebrewClassesBase Classes

Home of user-generated,
homebrew pages!


Advertisements: