Half-Orc Half-Elf - Deserters (3.5e Race)

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Deserters[edit]

Personality[edit]

They are a tribe about pleasure and passion in all it's forms. Their culture is about festivities, traveling, arts and sports. They welcome anyone to stay and enjoy their culture but will kill and make an example of anyone who cause harm to their own.

They are nomadic but perceive times closer to the way elves perceive it, so some race think otherwise.

Physical Description[edit]

True Half-Orc Half-Elf.jpg

They are too slender to be called orcs but too muscular to be called elves, too beautiful to be orcs but too ugly to be elves. Their skin is pale green, their eyes are either green, yellow, red or orange.

Relations[edit]

The tribe is divided in three parts, warriors, craftsman and religious figure. The entire tribe is composed of about 100 to 200 individuals depending on the frequencies of the mating rituals that happens on a rare celestial event.

Alignment[edit]

N/N - Reserved for religious figure C/N - Reserved for religious figure N/G - Reserved for craftsman C/G - Reserved for warriors

Lands[edit]

The desert around Vaniar

Religion[edit]

They have their own cult called the cult of Passion where they worship Fharlanghn, Kord and Olidammara.

Language[edit]

Orvish, Elvish, Orcish, Common

Names[edit]

Male Names: Elkar, Skornhel, Volskan, and Ketheryl.

Female Names: Velandra, Kajyar, Thelka, and Merrivun.

Racial Traits[edit]

  • +2 Strength, +2 Dexterity, -2 Wisdom, -2 Constitution: They inherited the strength and wild nature of the orc, while inheriting from the elves their finesse and slender built.
  • Humanoid(Orc, Elf): A group of elves and a group of orcs were exiled in the desert around Vaniar with interdiction to enter a perimeter of 500 ft around the city without being killed. At first the elves and the orcs kept to themselves, but the desert was an harsh environment where it was extremely difficult to survive, so they eventually joined forces. For a while they traveled and survived as a tribe but lived in different quarters, but soon the orcs and elves started to mingle and thrive in the desert, throwing feast and parties to their newfound freedom and the first union of an orc and an elf was commemorated the same day that they officially declared themselves as a tribe. Making this union the new symbol of their tribe, more and more unions between elves and orcs happened until the entire tribe was an homogenous half-orc half-elf race. Cast aside by the world, they develop on their own.
  • Medium
  • Deserters base land speed is 30 feet: Cannot swim
  • Low-Light Vision 120ft (Ex): A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light.
  • A Deserter gains a +2 racial bonus on all Climb, Jump, and Tumble checks.
  • Martial Weapon Proficiency [General]: Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
  • Automatic Languages: Common, Orvish, also Elvish or Orcish. Bonus Languages: Gets Elvish AND Orcish if INT is at 14 or higher.
  • Favored Class: Dancing Berserker.

Vital Statistics[edit]

Table: Deserters Random Starting Ages
Adulthood Simple Moderate Complex
40 years +4d6 +6d6 +9d6
Table: Deserters Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
100 years 150 years 200 years +250 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Deserters Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6’ 8” +2d12 180 lb. × (2d6) lb.
Female 6’ 0” +2d12 150 lb. × (2d6) lb.

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