Half-Illithid (Pathfinder Template)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: This could use a minor description including origins. Is this brought about by a mind flayer tinkering with various life forms? Some presentation could use improvements.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Half-Illithid[edit]

This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

"Half-Illithid" is an inherited template that can be added to any corporeal other than a construct (referred to hereafter as the base creature). The creature's type changes to aberration. It uses all the base creature's statistics and special abilities except is noted here.

Half-Illithid[edit]

Credit to realmshelps.net for 90 % of this

Size and Type[edit]

Abberation

Hit Dice[edit]

D8

Speed[edit]

Same as Base creature.

Attack[edit]

It Loses its bite attack (if the base creature has one), but gains four tentacle attacks, in addition to the base creature's attacks (except for a bite).

Tentacle Damage Based on Size
Size Damage
Fine 0
Diminutive 1
Tiny 1d2
Small 1d3
Medium 1d4
Large 1d6
Huge 1d8
Gargantuan 2d6
Colossal 2d8

Special Attacks[edit]

Spells
hd Spell Casts per day
3+ Psionic Blast 1
3-4 Detect Thoughts 3
5-6 Suggestion 3
7-8 Levitate 2
9-11 Charm Monster 1
12+ Command, Greater 1

Special Qualities[edit]

All the special qualities of the base creature and also gains.

  • Darkvision. 60 feet(or as the base creature, whichever is better)
  • Telepathy. communicate with any creature within 100 feet that has a language

Abilities[edit]

Strength -2, Constitution -4,Intelligence +4, Wisdom +4, Charisma +4.

Skills[edit]

Skills are not changed.

Feats[edit]

  • Improved Grab. if it hits an opponent that is its own size or smaller with a tentacle attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it attaches the tentacle to the opponent's head. After a successful grab, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but it gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent's turn.

Environment[edit]

Same as the base creature and any underground.

Organization[edit]

Same as the base creature or a cult (6-10 plus 3-5 mind flayers).

Challenge Rating[edit]

base creature +3

Alignment[edit]

Lawful Evil

Level Adjustment[edit]

+5


Back to Main PagePathfinder HomebrewCreaturesTemplates