Half-Goblin Variant (5e Race)
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Their skin usually ranges from a slightly green tint that is mostly tan in color or peach in color to a deep forest green. Their hair ranges from Browns, blacks, greens, blues, and blonde, sometimes red. Their eyes are Brown, Green, blue, Red, or even Black.
Have you wondered what Goblins do when they end up kidnapping a human or any other race for that matter? Or maybe a human or another creature found a baby goblin out in the woods that was just abandoned and decided to raise them as their own or and adventuring party found a whole clutch of baby goblins and those goblins were adopted by a human town and they were raised to not be evil…
There is also a possibility of a human or humanoid outside of goblins having fallen in love with a goblin and bringing them back to civilized society and teaching that goblin the ways of civilized society, it all really depends on what went on before things got down and dirty.
Well, sometimes these things happen, and when these things happen, you can very well end up with a half-goblin child. Half-goblins age slower than goblins but faster than their other parent counter-part.
Though they aren’t very common, if their mother was a goblin, it tends to be that there are more half-goblins born in that pregnancy, than the father being the goblin parent. Of course, half-goblins are unique in and of themselves as they have talents and tend to be wiser than their goblin heritage. Though, if they are born into a goblin tribe, they tend to seize control within adulthood age of goblin society with plans and undermining the chief of the tribe in no time, and since they are taller and usually stronger, the can take control and rule it far longer than most goblins can.
Within a civilized society, they find themselves being referred to as goblin scum, despite them being only half and looking more like their other parent counterpart but still having goblin heritage. They tend to prefer leaning towards the outer cities or towns, staying away from people, only interacting with one like themselves or others who would give them the time of day. though of course, they all have different backgrounds depending on who their parents are, but it all depends on the town around them.
Some hate their goblin heritage because it marks them as a possible traitor.
Some half-goblins will take on the Courtier background to try to make things better for the goblins and half-goblins brought into civilized society, to make sure the civilized world will stop treating them like scum, but not many can take on that role very well without still being looked down upon.
The half-goblin sees other races as a equals, or higher than them, never below them, unless they are goblin, since goblins see them as equals. The half-goblins can tend towards having short tempers sometimes when insulted for what they are, especially if they are noted as only goblin, and they do not like goblin slurs in any way shape or form when in a civilized society and raised in a civilized society.
Classes well suited for the half-goblin tends to be either rogues, bards, monks, and rangers.
They often begin adventuring +2d4 years after reaching maturity. Making a half-goblin that is a quarter of another species shouldn't be considered when making this character on this template.
Ability Score Increase. +2 Dexterity. Strongest attribute of the sub race as 1 instead of 2.
Age. Goblin's base adventuring age is 8. For this template take the age of the creature, add 8, divide by half. That total is the base age for this template.
Alignment. Based on subrace.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
Languages. Common, Goblin
Random Height and Weight
|3′ 4″||+2d10||38 lb.||× (1d8) lb.|
*Height = base height + height modifier