Half-Dragon, 2nd Variant (3.5e Template)

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Half-Dragon, Second Variant[edit]

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Half-dragon creatures are always more formidable than others of their kind that do not have dragon blood, and their appearance betrays their nature—scales, elongated features, reptilian eyes, and exaggerated teeth and claws. Sometimes they have wings.

Creating a Half-Dragon[edit]

“Half-dragon” is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).

A half-dragon uses all the base creature’s statistics and special abilities except as noted here.

Size and Type[edit]

Size and Type: The creature’s type changes to dragon. Size is unchanged. Do not recalculate base attack bonus or saves.

Hit Dice[edit]

Increase base creature’s racial HD by one die size, to a maximum of d12. Do not increase class HD.

Speed[edit]

A half-dragon that is Huge or smaller has wings. A half-dragon can use their wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. A half-dragon glides at a speed equal to their primary movement mode (maximum 30 feet) with average maneuverability. Even if a half-dragon's maneuverability improves, they can't hover while gliding. A half-dragon can't glide while carrying a medium or heavy load. If a half-dragon becomes unconscious or helpless while in midair, their wings naturally unfurl and powerful ligaments stiffen the wings. The half-dragon descends in a tight corkscrew and takes only 1d6 points of falling damage, regardless of the actual distance of the fall.

When a half-dragon reaches 6HD, they become able to fly at a speed equal to their glide speed with average maneuverability. A half-dragon can't fly while carrying a medium or heavy load or while fatigued or exhausted. Half-dragons can safely fly for a number of consecutive rounds equal to their constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. Half-dragons are likewise fatigued after spending a total of more than 10 minutes per day flying. Because half-dragons can glide before, after, and between periods of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued).

When a half-dragon reaches 8 HD, their fly and glide speeds improve by 10 feet and they can safely fly for up to 15 minutes per day before becoming fatigued.

When they reach 10 HD, half-dragons have enough stamina and prowess to fly for longer periods. Their fly and glide speeds improve to 1.5 times the speed of their primary movement mode, or increases by 10ft, whichever is greater. Flying now requires no more exertion than walking or running.

When a half-dragon reaches 15 HD, their fly and glide speeds increase to twice the speed of their primary movement mode or by another 10ft, whichever is greater.

A half-dragon with flight can make a dive attack. A dive attack works like a charge, but the half-dragon must move a minimum of 30 feet and descend at least 10 feet. A half-dragon can make a dive attack only when wielding a piercing weapon; if the dive attack hits, it deals double damage.

A half-dragon with flight can use the run action while flying, provided they fly in a straight line.

Armor Class[edit]

Natural armor improves by +2.

When a half-dragon reaches 8 HD, their natural armor improves by another +2.

Special Qualities[edit]

A half-dragon retains all the special qualities of the base creature, and it gains darkvision out to 60 feet and low-light vision. A half-dragon has immunity to sleep and paralysis effects. In addition, a half-dragon gains resistance 5 to a type of energy based on its dragon variety, as indicated in the table below. Whenever a half-dragon reaches a number of HD divisible by 5, this resistance improves by 5 points (resistance 10 at 5HD, resistance 15 at 10HD, and resistance 20 at 15HD.) When the half-dragon reaches 20 HD, this resistance is replaced by immunity to that energy type.

Dragon Variety Resistance
Black Acid
Blue Electricity
Green Acid
Red Fire
White Cold
Brass Fire
Bronze Electricity
Copper Acid
Gold Fire
Silver Cold

Abilities[edit]

Increase from the base creature as follows: Str +2, Con +2, Int +2.

At 3HD a Half-Dragon gains +2 Charisma.

Strength further increases by +2 at 7HD and 14HD.

Skills[edit]

A half-dragon gains skill points as a dragon and has skill points equal to (6 + Int modifier) x (HD + 3). Do not include Hit Dice from class levels in this calculation—the half-dragon gains dragon skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.

A half-dragon has a +10 racial bonus on jump checks. If the dragon variety from which they are descended has a swim speed, this bonus also applies on jump checks made while swimming to launch themself out of the water.

Environment[edit]

Same as either the base creature or the dragon variety.

Challenge Rating[edit]

Same as the base creature + 1 (minimum 3).

Alignment[edit]

Same as the dragon variety.

Level Adjustment[edit]

Same as base creature +1



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