Halberdier (5e Creature)

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Halberdier[edit]

Medium humanoid (any race), any alignment


Armor Class 15 (scale mail)
Hit Points 13 (2d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0)

Skills Perception +2
Proficiency Bonus +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/2 (100 XP)


Impale. If a creature enters the halberdier's reach, it provokes an opportunity attack. If the halberdier hits with an opportunity attack, it deals an additional 5 (1d10) damage (included in the attack).

ACTIONS

Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage or 14 (2d10 + 3) if the attack was made as an opportunity attack and the target must succeed on a DC 13 Strength saving throw or be knocked prone.


Halberdier.jpg
This is public domain

Halberdiers are yeomen who lord over and physically bully other peasants, forcing them to pay their fair share of the lord's taxes during tax season. Generally, these taxes are foodstuffs and raw materials so the yeomen are generally the strongest and fattest peasants in the village because they eat well. Their lord is aware of this and uses yeomen as fierce and stubborn infantry in the field, where their acquiring several iron tools and pots and pans are converted into a crude brigandine armor that is both heavy and effective and sewn together with thick leather. Yeomen are described as the lord's attack dogs and as gluttonous boars whose temperament is not far off, vicious in packs, stubborn and mean. Their heavy cleavers are forged into fearsome halberds and bills with sharp hooks, great for hooking into the armor and flesh of enemies and pulling them to the ground as well as standing in tight schiltroms and impaling any enemy foolish enough to charge them.

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