Halberdier (5e Class)

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Halberdier[edit]

Elite Lancers who have been in the service of various lords, mainly from the world of Tellius. However, some of these Lancers travel the world as mercenaries, looking to either hone their skills or simply make a living traveling the land.

Masters of the Spear and Shield[edit]

Halberdiers have spent their lives training their spear hand with a shield to boot. These folks usually do so under a mentor at first or could easily be self-taught veterans from around the world.

Creating a Halberdier[edit]

A Halberdier from Path of Radiance, Concept Art by Intelligent System Staff
{{{3}}}

How did you end up on the path to master the spear? Was it to follow a dream of fame and fortune? To track down a corrupt noble? Or simply to earn a living where all other options failed?

Quick Build

You can make a Halberdier quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the Soldier, Mercenary/Mercenary Vet, or Purple Dragon Knight background(s). Third, choose Lance, Halfplate, and Explorer's pack/kit.

Class Features

As a Halberdier you gain the following class features.

Hit Points

Hit Dice: 1d10 per Halberdier level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Halberdier level after 1st

Proficiencies

Armor: Light, Medium, Shields
Weapons: Spears, Lances, Glaives, Halberds, Javelins, and Pikes.
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose three from Acrobatics, Athletics, History, Insight, Intimidation, Investigation, Medicine, Perception, Religon, Stealth, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Lance or (b) Spear or (c) Halberd
  • (a) Halfplate or (b) Chain Shirt or (c) Studded Leather
  • (a) Explorer's pack or (b) Dungeoneer's pack
  • Shield
  • If you are using starting wealth, you have if you choose to forego your starting equipment, you may choose to begin with 6d4x10 gold. in funds.

Table: The Halberdier

Level Proficiency
Bonus
Features
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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