Haemokinesis (5e Class Feature)
From D&D Wiki
[edit]
Haemokinesis[edit]
A practice learned from and ancient acult magician, great enemy of light.
- Psychic Focus
By focusing on this discipline, you accelerate because of the acceleration of blood circulation. Your walking speed increases by 10 feet..
- Convergence (2 psi, conc., 10 minutes)
As an action, compression and compaction of blood to the limit between the palms. Becoming floating clumps(Amount= your Intelligence modifier). After you enhance or unlock next moves.
- Blood weapon (3 psi points, 10 minutes)
As a bonus action, you can can create light weapon grabbed by other person. The weapon floats and you can make a melee weapon attack as a bonus action every round to any creature up to 30 feet of you. This attack uses your Psionic ability instead of your strength or dexterity modifier. If enhance with convergence you gain + 2 to hit.
- Piercing Blood (4 psi)
As an action, after using Convergence, the user clasps their hand around the blood orb and shoots the condensed blood through a single point, firing out a long-ranged beam of blood with extreme flesh piercing capabilities. The target takes 4d12 psychic damage necrotic.
Back to Main Page → 5e Homebrew → Character Options → Class Features