Gunslinger (4e Future Origin)
From D&D Wiki
Gunslinger[edit]
Gunslinger by crashman34, on Flickr |
A gunslinger has a deep respect for guns, bullets, and the putting of bullets into other people at high velocity. She has a zen-like relationship with her firearm, using insight to hit her target regardless of its heft.
Appearance: Be it a rifle or pistol, a humble workhorse or elaborate rarity, a gunslinger's weapon is well maintained and on display.
Gunslinger Traits |
Ability: Wisdom |
Power Source: Bio; +2 to Bio overcharge. |
Skill Bonus (Level 1): Gain a +4 bonus to Mechanics checks. |
Quick Or Dead (Level 1): Gain a +2 bonus to Reflex. |
Filled to the Brim (Level 1): You do not run out of ammunition until you have used ammunition-using weapons more than twice in an encounter (instead of more than once). |
Gunslinger Critical (Level 2 or 6): When you score a critical hit, you can sheathe your weapon, draw a different weapon that is a gun, and make a ranged basic attack as a free action. You make make this attack even if you do not have ammunition. |
Meditative Shot | Gunslinger Novice |
Movement, Distance, Eye, Trigger, all are one. And bullets. | |
At-Will Bio, Weapon, Physical | |
Standard Action | Ranged weapon |
Target: one creature | |
Attack: Wisdom + your level + weapon accuracy vs. AC. The target cannot benefit from cover or concealment. | |
Hit: 1[W] + Wisdom + your level physical damage. |
Lay Waste | Gunslinger Expert |
Laserbeams. Laserbeams everywhere. | |
Encounter Bio, Weapon, Physical | |
Standard Action | Ranged weapon |
Target: One creature | |
Attack: Wisdom + your level + weapon accuracy vs. AC | |
Hit: 3[W] + Wisdom + your level physical damage. All enemies adjacent to the target take physical damage equal to your Wisdom modifier. |
Back to Main Page → 4e Homebrew → Sourcebooks → Future → Origins