Gulthias Tree (5e Subclass)

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The Gulthias Tree[edit]

Warlock Subclass

A twisted amalgamation of tree and nightmare, it hungers for all life to grow its own self. It devours the life inherent in all its forms and corrupts its surroundings to facilitate this process. Life to death to life, from flesh to corpse, towards power unending. So was your choice, in a bid for any scrap of power that could be found you discovered it. A thing of living death -a small thing, but powerful nonetheless. You bonded with it and the shard sensing a kindred soul bonded with you. The result was a creature of both parts but greater than its sum would or should bring. Where you go from here is now the question.

The chosen of a gulthias tree seeks power in most powerful of ways and the most effective is the simplest -that of the old ways. To kill and to devour and not necessarily always in that order. Relentless and constant, such is the Unliving Tree.

Expanded Spell List[edit]

Spell Level Spells
1st entangle, false life
2nd barkskin, spike growth
3rd animate dead, vampiric touch
4th black tentacles, blight
5th cloudkill, contagion

The Hungry Tree's Grasp[edit]

When you bond with this patron you receive the cantrips shillelagh and thorn whip.

Vampiric Strike[edit]

"Feed me. Feed Me. Feed Me! FeEd ME! FEED ME! FEED ME!!"

At 1st level, you gain a number of charges equal to your proficiency bonus. You can expend 1 charge to regain a number of hit points equal to the damage dealt by your melee weapons. You regain all charges on a short rest. This heady sensation is overpowering to the mind, body, and soul. Every time you use this feature, you must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness.

Blightbringer[edit]

"One is many and many are mine."

At level 6, you may manifest the icon of the Gulthias tree and devour a Medium or larger sized corpse. You may roll a number of hit die equal to the CR of the creature killed with a minimum of 1. This does not expend any of your hit die. Optionally, instead of rolling for hit points, you may have the image form a number of blights equal to the CR or your Charisma modifier which ever is lower. The blights summoned may be any combination of "twig blight","needle blight", and "vine blight" the total number equal to half your level rounded down. The creatures summoned are loyal to you and a number of creatures equal to your Charisma modifier unless attacked where they will specifically target the attacker. All other blights and other evil plant creatures don't regard you as hostile unless you harm them.

That Which Corrupts[edit]

"Some wouldn't die no matter what I did. So I ate that as well."

Starting at level 10, when attacking a creature it can no longer regain hit points. This resets on a long rest. Your hit point maximum and ability scores can no longer be reduced.

The Manifestation of Evil[edit]

"I'll be back. I always will."

Starting at 14th level:

  • As long as you have a hit die, you can spend it to remain at one hit point if you would be brought down to zero.
  • You are immune to poison and necrotic.
  • You regain 1 hit point per turn. You die only if you start your turn with 0 hit points and can't regenerate. All dismembered parts are regrown from the head or the next largest body part if missing and so on.

Unique Eldritch Invocations[edit]

Gulthian Blessing (Prerequisite: Gulthias Tree Patron, 5th level)

You may infuse a weapon with the essence of your patron. This weapon becomes magical if it already wasn't and gains the following properties.

  • Vampiric Strike. The weapon deals damage as normal, and you can expend 1 charge to regain a number of hit points equal to the damage dealt. Each time a charge is spent, red blood oozes from the weapon's pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness.

Green Thumb (Prerequisite: Gulthias Tree Patron, 7th level)

"I've always been a good farmer. The harvest that makes everything worth it." Plant creatures summoned by you add half your proficiency rounded down to their attack and damage rolls and saving throws.

Fertilizer (Prerequisite: Gulthias Tree Patron, 7th level)

"Corpses make for the best nutrients." Plant creatures summoned by you add your level to their hit points and hit point maximum and half your proficiency their AC.

Blightcaller (Prerequisite: Gulthias Tree Patron, 7th level)

"A blight on this land forevermore." You can now have a total number of blights equal to your level.

Lord of Flora (Prerequisite: Gulthias Tree Patron, 14th level)

"You dare!!" All plants that would be hostile to you now roll with disadvantage when attacking you. All saves you make against them are with advantage.

Tyrant of Flora (Prerequisite: Gulthias Tree Patron, 5th level)

"Made for me. Die for me." Attacking plant monsters under your control no longer causes them to be hostile.

Enduring Barkskin (Prerequisite: 5th level)

"Long life of a tree means a long life for me." Barkskin now lasts 8 hours.

Vigorous Growth (Prerequisite: 5th level)

"It's as if they've a life of their own." Entangle, barkskin, and {{5e|spike growth} no longer require concentration.

Thickened Barkskin (Prerequisite: 5th level)

"Tough all the way down." Gain resistance to all physical damage when casting barkskin.

Sophisticated Barkskin (Prerequisite: 5th level)

"Your form now looks, smells, and feels pleasing to the senses while maintaining its toughness." Gain proficiency in Persuasion and Performance. If already proficient, gain expertise instead.

Leafmetal Barkskin (Prerequisite: 5th level)

"It seems to be some exotic growth." Increase the AC of barkskin by half your proficiency rounded up.

Improved Shillelagh (Prerequisite: Shillelagh)

"Looks like the magic stick is growing." At levels 5, 11, and 17 add a +1 bonus to attack and damage to a maximum of 3.

Corrupted Shillelagh (Prerequisite: Shillelagh)

"Dark magic that staff used. Now it rots whatever its master hits." When you hit with this weapon deal an extra point of poison damage. At level 5, 11, and 17 it becomes a d4, d6, d8 respectively.

Adept Vampiric Strike (Prerequisite: Gulthias Tree Patron, 11th level)

"A lifetime of thirst trains the mind, body, and soul to endure." When you use your vampiric strike feature, you gain temporary hit points equal to your level and damage equal to your Charisma modifier for a number of turns equal to your proficiency bonus.

Mastered Vampiric Strike (Prerequisite: Gulthias Tree Patron, Adept Vampiric Strike, 17th level)

"Flesh, blood, and bone. All are mine and taste divine." When you use your vampiric strike feature, you add half your proficiency to all checks, saves, attacks, and damage.

Bloodvine (Prerequisite: Thorn Whip)

"Looks like its hungry." Thorn whip now adds your Charisma modifier to its damage rolls. When targeting a creature below its maximum number of hit points, your thorn whip damage die increases by 1 level.

Stranglevine (Prerequisite: Thorn Whip, 17th level)

"Well, aren't you popular?" Thorn whip now lasts a minute. When you successfully hit a creature, you can choose to automatically grapple them. If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, you have advantage on attack rolls against it and can't use this attack against other targets. When you move, any Medium or smaller target you are grappling moves with you. To break free requires a Strength saving throw equal to your spell save DC.

Brutevine (Prerequisite: Thorn Whip, 5th level)

"Hey, no one said you could leave." When you hit a creature with thorn whip you can choose to pull or push them 15 feet within range and increase the damage die by 1 level.

Twitchvine (Prerequisite: Thorn Whip, 11th level)

"Hair-trigger released. Soon to be deceased" You can now cast thorn whip as a bonus action. If cast as an action, you can make a number of attacks equal to half your proficiency rounded down and each attack deals half damage.

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