Gulper (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Gulper[edit]

Small fiend, lawful neutral


Armor Class 13
Hit Points 65 (10d6 + 30)
Speed 20 ft., swim 40 ft.


STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 16 (+3) 9 (-1) 12 (+1) 10 (+0)

Skills Athletics +4, Insight +3
Proficiency Bonus +2
Damage Resistances cold, fire
Damage Immunities poison, psychic
Condition Immunities charmed, poisoned
Senses passive Perception 11
Languages Celestial, Infernal
Challenge 3 (700 XP)


Leadbelly. The gulper is immune to damage from attacks and other effects of creatures it has swallowed. In addition, the gulper's stomach acts as if it were a forcecage (DC 16) and cannot be exited using incorporeal movement or a similar ability.

Secure Memory. The gulper is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is Medium or smaller, or is incorporeal such as a specter or wraith, it is immediately swallowed into the gulper's stomach. A swallowed creature is blinded and restrained and has total cover against attacks and other effects outside the gulper.
If the gulper dies, all creatures it has swallowed can exit its stomach using 5 feet of movement, exiting prone in an adjacent unoccupied space if they are corporeal. The gulper can have either 1 corporeal or up to 3 incorporeal creatures swallowed at a time, a Tiny corporeal creature counts as being half a corporeal creature. If it reaches either of these limits, its movement speed is halved and it has disadvantage on Dexterity saving throws.

Spit. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. The gulper must have at least one creature swallowed to use this attack and all creatures inside the gulper are expelled when it does so. The gulper can choose to deal the attack's damage to both the target and the expelled creature or just the target. Hit: 9 (1d12 + 3) bludgeoning damage if the expelled creature is corporeal, or 5 (1d4 + 3) force damage times the number of expelled creatures if the expelled creature/creatures are incorporeal. Hit or Miss: The expelled creature remains restrained by chains of the gulper's mucus for 24 hours. These chains cannot be moved through via incorporeal movement.


The gulper is a small and unassuming fiend, and a rare example of one that is not truly evil. Resembling eerie children with clammy grey skin and black, glistening eyes from the waist up, their legs are replaced with eel-like tails that make them partially resemble their namesake. In addition, the corners of a Gulper's mouth appear forked up and down along their cheeks, unfolding along these seams to engulf creatures even larger than the rest of the gulper's body in order to facilitate their role.
Where gulpers come from is unknown, but they have a fair role in the Nine Hells as ferrymen. Tasked with swallowing souls that have been misplaced, Gulpers ferry the displaced souls of sinners in their stomachs up and down the river Styx, disgorging them at their destinations to receive the proper punishments for their mortal sins or to be pressed into soul coins. Gulpers are also sometimes called up to the material plane by Celestials as living containment units for evil souls that should be in hell, but have escaped their ordinary judgement.
Rarely, a gulper that regularly transports souls who have borrowed power from Fiends may learn to do so itself, and metamorphose into an angler.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures