Guilds & Organizations (Merika Supplement)

From D&D Wiki
Jump to navigation Jump to search
Recycle.png This page was proposed for deletion on 04:42, 5 April 2025 (UTC) because: Part of a deleted campaign Merika (3.5e Campaign Setting). (discuss).

If the above issues are not in the process of being addressed within 14 days, this page will be deleted. See also the deletion policy.

If it is obvious that this page should not be deleted or if this page has been fixed since this template was added, please remove this template. However please do not remove this template from pages you have created yourself. Instead, please discuss whether changes made to this page are sufficient to warrant removal of this template. Need a page deleted immediately? Use {{needsadmin}} instead! Why is my article up for deletion?
Administrators remember to check if anything links here and the page history (last edit) before deleting

Edit this Page | Articles which may get deleted

The Allied Mercenary's Registry & Accord: A collection of independant mercenary groups and regiments that have all sworn to uphold the rules and standards of the Accord.

Gildenhammer LTD.: Gildenhammer producers some of the most sophisticated firearms in the world. Govenor Herrod of the Republic is a major financial backer and shareholder in the company, and because of this they have many ties to the Republic's government.

Grimcastle Security: A large private firm that specializes in providing security for merchants and bankers as they travel beyond the comforts of civilization. They have a reputation for "ruthless efficiency".

The River Trader's Alliance: This Cadian organization of traders formed to allow the merchants to better pool their resources and command better prices for themselves through increased purchasing power. They have since come to wield significant influence in both the Republic and Imperium as one of the few merchant's organizations who has managed to maintain a level of neutrality.

The Society of Free Merchants: These men have styled their group after the River Trader's Alliance, but are comprised mostly of Republic nationals who resent (envy) the ability of the River Traders to crossthe border so freely which has lead to a covert form of war. The Society and the Republic Parliment share a large percentage of membership.

The Sons of Cryos: A cult of blighters and men that follow a mysterious leader based out of the Great Blight. Their agenda is unknown, but they have demonstrated a frightening command of both fel magic and strange technology.




Back to Main Page3.5e HomebrewCampaign SettingsMerika