Guardian Construct of the Consul (5e Creature)

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Guardian Construct of the Consul[edit]

Huge construct, unaligned


Armor Class 18 (natural armour)
Hit Points 210 (20d12 + 80)
Speed 20 ft.


STR DEX CON INT WIS CHA
21 (+5) 9 (-1) 18 (+4) 4 (-3) 7 (-2) 10 (+0)

Saving Throws Str +9, Dex +3, Con +8
Damage Vulnerabilities thunder
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that are adamantine
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralysed, petrified, poisoned
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 8
Languages understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)


Death Burst. When the construct dies, it explodes in a burst of lava. Each creature within 15 feet of it must make a DC 15 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

Immutable Form. The construct is immune to any spell or effect that would alter its form.

Magic Resistance. The construct has advantage on saving throws against spells and other magical effects.

Magic Weapons. The construct's weapon attacks are magical.

ACTIONS

Multiattack. The construct makes two melee attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) bludgeoning damage.

Ballista of Ages (Recharge 4-6). Ranged Weapon Attack: +9 to hit, range 120/480 ft., one target. Hit: 21 (3d10 + 5) piercing damage. Regardless of whether it hits or misses, the target and all creatures within 10 feet of the target must make a DC 15 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.


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"Defy the kingdom and hell shall pay. Defy the Consul, and a construct or two will silence everyone you know."

Constructs of stone and magic, a creature of immense proportions guarding the consul it serves. The power of magic wards these mighty constructs from attack, while also giving them immense strength and power. These are single track minded and will attack the thing dealing the most damage to it. Consuls turn to these for relative cost effectiveness as opposed to their immense greater brethren, the godly constructs of the astral plains.
Constructs of 20 feet tall, built to protect the kingdoms of magical races.

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