Guardian Construct of the Consul (5e Creature)
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Guardian Construct of the Consul
Huge construct, unaligned
Saving Throws Str +9, Dex +3, Con +8
Death Burst. When the construct dies, it explodes in a burst of lava. Each creature within 15 feet of it must make a DC 15 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Immutable Form. The construct is immune to any spell or effect that would alter its form.
Magic Weapons. The construct's weapon attacks are magical.
Multiattack. The construct makes two melee attacks.
Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) bludgeoning damage.
Ballista of Ages (Recharge 4-6). Ranged Weapon Attack: +9 to hit, range 120/480 ft., one target. Hit: 21 (3d10 + 5) piercing damage. Regardless of whether it hits or misses, the target and all creatures within 10 feet of the target must make a DC 15 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.
Constructs of stone and magic, a creature of immense proportions guarding the consul it serves. The power of magic wards these mighty constructs from attack, while also giving them immense strength and power. These are single track minded and will attack the thing dealing the most damage to it. Consuls turn to these for relative cost effectiveness as opposed to their immense greater brethren, the godly constructs of the astral plains.