Guardian Beast, Variant (3.5e Template)
From D&D Wiki
Guardian Beast[edit]
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it. |
Nature, and some druid enclaves, sometimes enlist the aid of beings that normally are of animal intelligence to guard locations or protect nature.
Creating a Guardian Beast[edit]
Guardian Beast is an acquired template that can be applied to any animal or magical beast of animal-like intelligence (3 or lower).
Size and Type[edit]
Animals become magical beasts and gain the augmented subtype. A guardian beast gains 2 additional skill points per racial Hit Die, and speaks Common and Sylvan in addition to any languages it may gain from its increased Intelligence score (see below).
Hit Dice[edit]
Same as Base Creature.
Speed[edit]
Same as Base Creature.
Armor Class[edit]
Same as Base Creature.
Attack[edit]
The creature gains proficiency with any two martial or exotic weapons.
Special Attacks[edit]
Same as base creature.
Special Qualities[edit]
Change Shape (Su): a Guardian Beast can assume the form of any small or medium humanoid.
Abilities[edit]
+2 Charisma. The creature's Intelligence score becomes 4d6k3 (reroll if the score would be less than 4).
Skills[edit]
+2 racial bonus on Knowledge (Nature) and Survival checks.
Feats[edit]
The creature is no longer restricted to animal-intelligence feats, and can choose new feats for its racial Hit Dice if it wishes.
Environment[edit]
Any natural.
Organization[edit]
Solitary or squad (1 + 1d6 druids)
Challenge Rating[edit]
Same as base creature, unless the base creature is Medium or smaller, in which case same as base creature +1.
Treasure[edit]
Standard.
Alignment[edit]
Changes to any neutral (chaotic neutral, neutral evil, neutral good, lawful neutral, or true neutral)
Advancement[edit]
Same as base creature or by character class
Level Adjustment[edit]
Becomes +0.
Back to Main Page → 3.5e Homebrew → Creatures → TemplatesVariable [[Category:Neutral> Alignment]]