Guardian Artifice (5e Creature)

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Guardian Artifice[edit]

Large construct, any alignment


Armor Class 22 (natural armor, shield)
Hit Points 231 (22d10 + 110)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
24 (+7) 14 (+2) 20 (+5) 10 (+0) 14 (+2) 10 (+0)

Proficiency Bonus +6
Damage Resistances acid, cold, fire, lightning, necrotic, radiant
Damage Immunities poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses truesight 120 ft., passive Perception 12
Languages the languages of its creator and any one other
Challenge 20 (25,000 XP)


Artificed Weapons. The artifice's weapon attacks are magical. When the artifice hits with any weapon, the weapon deals an extra 22 (5d8) radiant damage (included in the attack).

Immutable Form. The artifice is immune to any spell or effect that would alter its form.

Magic Resistance. The artifice has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The artifice makes three attacks.

Axe. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage and 22 (5d8) radiant damage.

Ray of Light. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.

Radiant Beam (Recharge 5-6). The artifice fires a beam of light in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 19 Constitution saving throw, taking 45 (10d8) radiant damage on a failed save or half as much damage on a successful one.

REACTIONS

Imposition. When a creature makes an attack against a creature within 5 feet of the artifice, the artifice becomes the target of the attack instead.

LEGENDARY ACTIONS

The artifice can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The artifice regains spent legendary actions at the start of its turn.

Move. The artifice moves up to its speed without provoking opportunity attacks.
Attack (Costs 2 Actions). The artifice makes one attack.
Radiant Shield (Costs 3 Actions). The artifice targets up to three creatures it can see within 60 feet of it. Each target magically gains a +2 bonus to its AC until the end of its next turn.

Guardian artifices are massive constructs created to protect people or places. They can conjure shields of glowing light around their allies and gladly hurl themselves in the way of attacks.

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