Guardian (Academy Supplement)
Jump to navigation
Jump to search
Class Features
As a you gain the following class features.
- Hit Points
Hit Dice: 1d10 per level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per level after 1st
- Proficiencies
Armor:
Weapons:
Tools:
Saving Throws: Strength, Dexterity
Skills: Choose two from Athletics, Acrobatics, Performance
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- any martial melee weapon
- (a) leather armor or (b) a Rapier
- Dice set
- If you are using starting wealth, you have 200gp in funds.
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | — |
2nd | +2 | Talent: ___ |
3rd | +2 | — |
4th | +2 | Ability Score Improvement, Talent: ___ |
5th | +3 | — |
6th | +3 | Talent: ___ |
7th | +3 | — |
8th | +3 | Ability Score Improvement, Talent: ___ |
9th | +4 | — |
10th | +4 | Talent: ___ |
11th | +4 | — |
12th | +4 | Ability Score Improvement, Talent: ___ |
13th | +5 | — |
14th | +5 | Talent: ___ |
15th | +5 | — |
16th | +5 | Ability Score Improvement, Talent: ___ |
17th | +6 | — |
18th | +6 | Talent: ___ |
19th | +6 | Ability Score Improvement |
20th | +6 | Talent: ___ |
Talent: ___[edit]
Name | Effect | Restrictions | Notes |
---|---|---|---|
Example | Example | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Example | Example | Example | Example |
Revelation: | Example | Example | Example |
Features[edit]
Back to Main Page → 5e Homebrew → Classes
Back to Main Page → 5e Homebrew → Campaign Settings → Erromar → Courses