Grung, Variant (5e Creature)

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Small humanoid (grung), lawful evil

Armor Class 14 (natural armour)
Hit Points 7 (2d6)
Speed 25 ft.

8 (-1) 15 (+2) 11 (+0) 11 (+0) 12 (+1) 13 (+1)

Skills Acrobatics +4, Stealth +4
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 11
Languages Common, Grung
Challenge 1/4 (50 XP)

Amphibious. The grung can breathe air and water.

Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each its turns, ending the effect on itself on a success. The grung can also use a bonus action to apply this to a weapon. The next time the weapon hits within one minute of application, the target takes 5 (2d4) poison damage.

Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.


Spear. Melee or Ranged Weapon Attack: +1 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d6 - 1) piercing damage, or 3 (1d8 - 1) piercing damage if used in two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320., one target. Hit: 4 (1d6 + 2) piercing damage.


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