Grung, Variant (5e Creature)

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Small humanoid (grung), lawful evil

Armor Class 14 (natural armour)
Hit Points 7 (2d6)
Speed 25 ft.

8 (-1) 15 (+2) 11 (+0) 11 (+0) 12 (+1) 13 (+1)

Skills Acrobatics +4, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 11
Languages Common, Grung
Challenge 1/4 (50 XP)

Amphibious. The grung can breathe air and water.

Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each its turns, ending the effect on itself on a success. The grung can also use a bonus action to apply this to a weapon. The next time the weapon hits within one minute of application, the target takes 2d4 poison damage.

Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.


Spear. Melee or Ranged Weapon Attack: +1 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d6 - 1) piercing damage, or 3 (1d8 - 1) piercing damage if used in two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320., one target. Hit: 4 (1d6 + 2) piercing damage.


See Grung (5e Creature)

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