Grove Lord (4e Creature)

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A Grove Lord is a creature from the Feywild that for reasons entirely their own, have taken up a position in the mortal plane. Sometimes they are mere observers, but they are fiercely protective of their groves, and do not tolerate intrusion.

Grove Lord[edit]

unknown.png
From Legend of the Cryptids
Grove Lord
Level 6 Elite Controller
medium fey humanoid
XP 500
Initiative +3Senses Perception +5 Senses darkvision
HP 140; Bloodied 70
Healing Surges 2
Regeneration 4 (only when bloodied)
AC 22; Fortitude 20, Reflex 16, Will 18
Immune to poisons; Resist 5 radiant
Saving Throws +2
Speed 6
Action Points 1
Basicmelee.png Slam ♦ at-will
Effect: +6 vs. AC: 1d6 + 6 damage, and the target is weakened until the end of the Grove Lord's next turn.
Melee.png Entangling Blow ♦ recharge D6 (4).png D6 (5).png D6 (6).png
Effect: +6 vs AC: 1d6 + 6 damage, and the target is entangled (save ends).
Ranged.png Deluge of Thorns ♦ at-will
Effect: Range 10; +6 vs. Reflex: 1d8 + 6 damage.
Ranged.png Hindering Vines ♦ recharge D6 (5).png D6 (6).png
Effect: Range 10; + 10 vs Reflex: 1d8 + 8 damage, and the Grove Lord can slide the target up to 3 squares. The target cannot be moved into an unsafe square.
Area.png Healing Bellow ♦ recharges when Grove Lord is first bloodied
Effect: Range 15: burst 3: the Grove Lord and any allies in burst regain hit points as if they used a healing surge +1d6 additional hit points.
Fey Step ♦ recharges when Grove Lord is first bloodied
Effect: The Grove Lord can teleport 5 squares.
Skills Insight + 10, Nature + 12
Str 16 (+6) Dex 12 (+4) Wis 16 (+6)
Con 16 (+6) Int 10 (+3) Cha 10 (+3)
Alignment unaligned Languages Common, elven
Equipment none

Grove Lord Tactics[edit]

The Grove Lord prefers not to engage in combat, but when pressed, will call upon woodland allies or its own thorn-spawn. It will then hold back from the conflict, attempting to inflict the most damage possible from range, and use its powers to better position and heal its allies.

Grove Lord Lore[edit]

A character knows the following information with a successful Nature check.

DC 15: A Grove Lord will take up residence in a specific woodland area and ally itself with the local wildlife, forming empathic bonds and calling upon the creatures in its defense.

DC 25: A Grove Lord creates fey offspring called thorn-spawn. These creatures are at first drone-like, but with a decade or so of experience, they mature into autonomous beings. Whether they will eventually mature into new Grove Lords is debated amongst scholars.

Encounter Groups[edit]

A Grove Lord is often encountered with a horde of woodland creatures under its thrall. In such encounters, the Grove Lord prefers to hold back and allow its minions to absorb the brunt of its enemies attacks, using healing powers to extend their usefulness and only joining battle when necessary.

Level 4 Encounter (XP 900)

  • 1 grove lord (level 6 elite controller)
  • 1 grizzly bear (level 3 brute)
  • 2 gray wolves (level 2 skirmisher)

Level 9 Encounter (XP 2,000)

  • 1 grove lord (level 6 elite controller)
  • 2 cave bears (level 6 elite brute)
  • 4 gray wolves (level 2 skirmisher)

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