Grife (3.5e Creature)
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This material is published under the OGL 1.0a. |
GRIFE[edit]
Size/Type: | Large Aberration (Extraplanar) |
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Hit Dice: | 5d8+14 (40 hp) |
Initiative: | +2 |
Speed: | 30 ft. (6 squares), climb 15 ft. |
Armor Class: | 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
Base Attack/Grapple: | +3/+13 |
Attack: | Fist +8 melee (1d6+6) |
Full Attack: | 2 fists +8 melee (1d6+6) and gore +3 melee (1d8+3) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Roll 2d6+9, Cause Fear |
Special Qualities: | Blindsight, scent |
Saves: | Fort +6, Ref +6, Will +5 |
Abilities: | Str 22, Dex 14, Con 14, Int 4, Wis 12, Cha 8 |
Skills: | Climb +14, Listen +5, Jump +4, Spot +6 |
Feats: | Alertness, Toughness, Run |
Environment: | Caves, dense forest |
Organization: | Solitary or pride (4–10) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Usually neutral |
Advancement: | 6–15 HD (Large) |
Level Adjustment: | — |
A grife resembles a gorilla or yeti with dark-purple fur and short tail. It has sharp spines protruding from its back, and horrible, worm-like tendrils where its face would normally be. It has no visible ears and is omnivorous in nature.
COMBAT[edit]
A grife is normally docile, but will attack if threatened or angered. It usually charges at the foe, using its Roll move or attacking with its large hands.
Roll (Ex): The grife tucks its body into a ball and rolls at the opponent. On its attack roll, the grife recieves a -2 penalty if it moves up an incline, +2 if it moves down an incline, and +2 if it performs a charge. This attack deals 2d6+9 points of damage.
Cause Fear (Sp): The grife uses it's natural magical ability to strike fear into its foes. (See the Cause Fear article.)
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