Grey Sky (3.5e Campaign Setting)
This has some, but often sparse, information in most categories. Please help improve this.
What are the rating guidelines in more detail? |
Grey Sky[edit]
Grey Sky Campaign Setting v | |||||||
---|---|---|---|---|---|---|---|
Player Info | Classes, Character Options, Races, Variant Rules | ||||||
World Info | Creatures, Geography, NPCs, Religion and Mythology, Lores, Science | ||||||
Equipments | Arms & Armors, Magic Items, Materials, Miscellaneous Items | ||||||
|
Introduction[edit]
The world is about to change. Machines are built, wars are fought and the mind evolves. Grey Sky is a campaign setting set during the industrialization of a small world. The tone of the world is cynic and dark, bearing similar traits to the real world while still retaining fantasy.
The world is divided into three great nations, with some minor nations on the only continent known. The continent itself is divided in 6 great regions. The technology however is not shared by everyone. Brigands and barbarians still roam the countryside. Even with the coming of firearms, some still use archaic weapons. Magic is rare, both arcane and divine. The few practitioners of the old art are feared and hated. Some self-proclaim themselves witchhunters and hunt down the paranormal.
Back to Main Page → 3.5e Homebrew → Campaign Settings