Gremlins (3.5e Creature)
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Gremlin, 1st level warrior[edit]
Size/Type: | small humanoid (gremlin) |
---|---|
Hit Dice: | 1d8 (4 hp) |
Initiative: | +2 |
Speed: | 20 ft |
Armor Class: | 13 (+1 size, +2 dex), touch 13, flat-footed 11 |
Base Attack/Grapple: | +1/-5 |
Attack: | dagger +0 melee (1d3-2) |
Full Attack: | dagger +0 melee (1d3-2) |
Space/Reach: | 5 ft/5 ft |
Special Attacks: | none |
Special Qualities: | darkvision 60 ft. |
Saves: | Fort +2, Ref +2, Will -1 |
Abilities: | Str 7, Dex 15, Con 10, Int 10, Wis 9, Cha 7 |
Skills: | disable device +4, open lock +6 |
Feats: | Dodge |
Environment: | any temperate |
Organization: | gang (3-12), pack (13-27), clutter (28-43), throng (44-76), or village (25-75 +70% noncombatants) |
Challenge Rating: | 1/4 |
Treasure: | quarter standard |
Alignment: | often neutral |
Advancement: | by character class |
Level Adjustment: | -2 |
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A small, filthy, and inbred looking creature tumbles out of the bushes, glaring at you through yellow eyes. It bears resemblance to a gnome or goblin.
Gremlins are small, filthy creatures who often gather into packs or villages. Other races and countries find gremlins make easy slaves, or otherwise simply stamp out gremlins like vermin.
Combat[edit]
Gremlins are weak combatants, and, unless in significant numbers, generally flee.
Gremlins as Characters[edit]
Gremlins make astoundingly poor characters, due to their weak ability scores and lack of significant talents.
- +2 dexterity, -4 strength, -2 constitution, -2 charisma.
- small humanoid (gremlin)
- gremlin base land speed is 20 ft.
- +2 racial bonus on disable device, open lock, move silently, listen, and hide checks.
- darkvision 60 ft.
- favored class: rogue. however, most gremlins are commoners or experts.
- level adjustment: -2
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Back to Main Page → 3.5e Homebrew → Campaign Settings → Rytha and Bas'Mera, The Silver Lands.