Gremlin, Variant (5e Creature)
Gremlin[edit]
Tiny humanoid, chaotic evil Armor Class 13
Skills Perception +2, Sleight of Hand +5, Stealth +5, Survival +2 Aura of Bad Luck. Non-gremlin creatures within 10 feet of a gremlin have disadvantage on attack rolls, ability checks, and saving throws. Breakdown. Gremlins can add double their proficiency bonus (+4) to any ability check to break, sabotage, or otherwise impair the performance of a mechanical or magical object. ACTIONSClaw. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) slashing damage.
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According to myths and folklore, gremlins are tiny creatures with green skin and long pointy ears who are often blamed for mechanical malfunctions. |
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