Gremlin, Variant (5e Creature)

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Gremlin[edit]

Tiny humanoid, chaotic evil


Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 11 (+0) 10 (+0) 10 (+0) 10 (+0)

Skills Perception +2, Sleight of Hand +5, Stealth +5, Survival +2
Senses passive Perception 12
Languages Common
Challenge 1/4 (50 XP)


Aura of Bad Luck. Non-gremlin creatures within 10 feet of a gremlin have disadvantage on attack rolls, ability checks, and saving throws.

Breakdown. Gremlins can add double their proficiency bonus (+4) to any ability check to break, sabotage, or otherwise impair the performance of a mechanical or magical object.

ACTIONS

Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) slashing damage.


According to myths and folklore, gremlins are tiny creatures with green skin and long pointy ears who are often blamed for mechanical malfunctions.

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