Greater clay golem (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

[edit]

Huge construct,


Armor Class 16 (natural armour)
Hit Points 161 (14d12 + 70)
Speed 40ft


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 20 (+5) 14 (+2) 5 (-3) 3 (-4)

Damage Immunities anything from magical sources, poison, psychic
Condition Immunities blinded,charmed, exhaustion, frightened, petrified, paralyzed, poisoned
Senses passive Perception 10
Languages none
Challenge 16 (15,000 XP)


Blinding speed The Greater clay golem always acts first on the first round

unusual nature Creature doesn't require food drink or sleep

ACTIONS

Multi attack The golem makes four slam attacks.

Slam Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.

REACTIONS

Speed boost If the golem is last in initiative it may increase its dexterity score by four.

Always looking for more, led mankind to create more refined golems eventually created the greater clay golem a brute with magic resistance unparalleled and no chance of going berserk, furthermore they sometimes split into four normal clay golems apon destruction. Creation: Creating a greater clay golem requires someone to have created a superior mold (cost twice as much) and have trapped the soul of a greater earth elemental into a gem which is placed inside the golems head. Tactics: Greater clay golems always attack monks over other opponents unless they have dealt more damage to the golem.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures