Greater Murk Wolf (5e Creature)
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Greater Murk Wolf[edit]
Large monstrosity, unaligned Armor Class 15 (natural armor)
Skills Perception +5, Stealth +4 Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. Two Heads. The wolf has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, stunned, and knocked unconscious. ACTIONSMultiattack. The wolf makes two bite attacks. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
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Sometimes, a murk wolf is warped by wild magics often present in the areas which they inhabit. These creatures often grow a mutation that makes them more powerful, the most common being two heads. A greater murk wolf almost always becomes the leader of the pack. |
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