Greater Hellhound (5e Race)

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Greater Hellhound[edit]

Physical Description[edit]

Midnight black fur shines under the moonlight, eyes a blazing red. A lean, alluring figure, part devil and part hound, stretches high into the midnight sky. A presence of fear and lust simultaneously fill the air, and all goes silent, before the Greater Hellhound lets out a piercing howl, before slinking back into its den. Greater Hellhounds have Fur from their elbows down to their wrists, fur from their knees down to their ankles and finally fur on their chest. They have a large and often very fluffy and wild tail. Flames separate from the eyes going away from the nose, though those flames are harmless and can be bigger from females, they oddly don't cast light. The rest of their body is Human like, with midnight black skin, like the fur. The eyes of Greater Hellhounds posses black sclera and burning red irises and occasionally in other hues.

History[edit]

The first Greater Hellhound was accidentally created when a Succubus and Hellhound mated. Originally, the succubus planned on killing the child upon giving birth to it, though over the course of her pregnancy, she grew strangely attached to the child. After giving birth, she noted the baby was strangely cuter than she had imagined it would be. Although it was considered wrong for a succubus and hellhound to mate, the devils took a liking to the offspring. Over time, many incubus and succubus mated with hellhounds, giving rise to a great number of them. In fact their numbers swelled in such a short span of time that when they eventually broke out of the Nine Hells they stormed the material plane en masse. These creatures are feared by many, though loved by devils and demons. Historically, most Greater Hellhounds lives a typical life of kidnapping and reproducing, though there are some who have been known to break free from their instincts. In the past century or so, Greater Hellhounds have acquired significantly more intelligence from observing humans. With their newfound knowledge, some Greater Hellhounds have since begun living healthier lives that involve more consent and less kidnapping. Though, Most of the female half of greater Hellhounds still do as they have done for getting husbands.

Society[edit]

Greater hellhounds usually live with their families in an isolated cave until they are 25. After this point, they leave their homes in search of a mate. Greater Hellhounds kidnap men and women, typically those foolish enough to pass through their territory, and force the captive to become their mate. Those taken by Greater Hellhounds almost never return either out of fear for their lives or, in an even worse case, because they develop a strange and twisted love for their captor. Once they've secured their mate, Hellhounds look avidly for a cave in the wilderness as far away from major settlements as possible. However, the mate of a Hellhound may be able to convince it to live in within a small village or town, but never a city.

Hellhound Names[edit]

Greater hellhounds share names with their succubi and incubi ancestors. Sometimes different names could be made such as the ones below

Male: Brim, Icarron, Flame, Pehker, Maize, Rush

Female: Yeltania, Rose, Balze, Rapanna, Vageira, Cinder

Greater Hellhound Traits[edit]

Greater Hellhounds are built to take what they want, when they want, to procreate.
Ability Score Increase. Your Strength score increases by 2, and your Charisma increases by 1.
Age. Greater hellhounds have a surprisingly long lifespan, maturing at 25 and living for nearly 200 years.
Alignment. Greater Hellhounds, are historically Chaotic, but some can be either neutral or lawful.
Size. Greater Hellhounds stand between 7 to 8 feet tall. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that rely on hearing or smell, and you have proficiency in the (Perception) skill.
Claws. Your unarmed strikes deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Demonic Physique. You have proficiency in Athletics and your choice of Persuasion or Intimidation.
Charming Gaze. You can gaze into one creature's eyes that you can see within 30 feet of you. You can force the creature to make a Charisma saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. On a failed save, the creature suffers an effect depending on what skill you chose from your Demonic Physique feature. If you choose Intimidation, the target is frightened of you for 1 minute. If you chose Persuasion, it is instead charmed for 1 minute. The creature can repeat this save at the end of each of its turns, ending the effect on a success. You can use this feature once before needing a long rest.
Languages. You can speak, read, and write Common and Infernal.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 10'' +2d10 145 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

3.33
(3 votes)

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