Greater Grung Lich (5e Creature)

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Greater Grung Lich[edit]

Small undead (grung), lawful evil


Armor Class 14
Hit Points 136 (16d6 + 80)
Speed 25 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 20 (+5) 18 (+4) 16 (+3) 18 (+4)

Saving Throws Con +9
Skills Arcana +8, Stealth +8
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Common, Grung, telepathy 60 ft.
Challenge 9 (5,000 XP)


Unholy Strength. The lich can wield oversized weapons as if it were a large creature. It cannot wield Large weapons. In addition, it adds two extra die to melee weapon attacks.

Necrotic Skin. Any creature that grapples the lich or otherwise comes into direct contact with the lich's skin must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. While poisoned, the creature takes 3 (1d6) necrotic damage at the start of its turn. A poisoned creature no longer in direct contact with the lich can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Standing Leap. The lich's long jump is up to 25 feet and its high jump is up to 15 feet without a running start.

Light Body. The lich ignores all difficult terrain, magical or otherwise. The lich can also run on difficult surfaces such as walls, without needing to make an ability check, with its hands free and at full movement, but will fall if it moves less than 15 feet per round in this way.

Spellcaster. The lich is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +6 to hit with spell attacks). The lich has the following spells prepared:

1st level (4 slots): bane, charm person
2nd level (3 slots): detect thoughts, misty step
3rd level (3 slots): animate dead, fear, major image
4th level (2 slots): blight, divination

Keen Sight.' The lich has advantage on Wisdom (Perception) checks that rely on sight.

ACTIONS

Dark Slaughter. The lich makes two glaive attacks.

Glaive (oversized). Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 23 (3d12 + 5) slashing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the master can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the master. A creature can benefit from only one Leadership die at a time. This effect ends if the master is incapacitated.

REACTIONS

Parry. The lich adds +3 to its AC against one melee attack that would hit it. To do so, the lich must see the attacker and be wielding a melee weapon.

A greater grung lich was once a normal grung talented in arcane magic that had discovered the secret of immortality and had undergone the ritual to transform into one. This creature uses the master template.

See Also: Grung (5e Race)

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