Greater Dreg Golem (3.5e Creature)

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An ancient dreg golem
Greater Dreg Golem
Size/Type: Huge Construct
Hit Dice: 36d10+40 (188 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 32 (−2 size, +21 natural, +3 Dex), touch 11, flat-footed 29
Base Attack/Grapple: +27/+50
Attack: Slam +40 melee (4d6+15)
Full Attack: 2 Slams +40 (4d6+15)
Space/Reach: 15 ft./10 ft.
Special Attacks: rotting aura
Special Qualities: Construct traits, damage reduction 8/Bludgeoning, darkvision 60 ft., magic immunity, low-light vision
Saves: Fort +12, Ref +15, Will +14
Abilities: Str 41, Dex 17, Con —, Int —, Wis 15, Cha 1
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 17
Treasure: None
Alignment: Always neutral
Advancement: 36-42 HD (Huge); 43-59 HD (Gargantuan)
Level Adjustment:

The air is still and cold, and a constant dripping echoes through the room. They're awfully thick footsteps, and a smell that tears at your insides, then there it is, right in front of you, a dripping form of rot and filth, looking straight at you.

A greater dreg golem is a more dangerous version of a dreg golem which is likewise made of rust, rot, and other repulsive materials. The greatest advantage they have is the fact that they produce a horrid stench that few creatures can bare to breathe in. Liches or other various, intelligent, horrible creatures may keep a greater dreg golem in their possession, protecting something of value to them.


Dreg golems are mindless fighting machines, merely doing what their creators tell them to do, nothing else. Dreg golems have no strategy in combat, just charge and kill, making them easily outsmarted in battle.

Rotting Aura (Su): A potent stench rolls from the body of a greater dreg golem, incapacitating anything that smells it. Any living, breathing character who is within 70 feet of the dreg golem must make a Fortitude saving throw (DC 25) or become sickened until there is 70 feet or more between the golem and themselves, if the character failed their save last round and is still within 70 feet of the dreg golem they must pass another Fortitude saving throw or become nauseated until there is 70 feet or more between the golem and themselves. A character who passes their Fortitude saving throw against a dreg golem's rotting aura cannot be affected by the same dreg golem's rotting aura for 24 hours. A character is entitled to a Fortitude saving throw to resist the golem's rotting aura every round they are with 70 feet of the golem.

Immunity to Magic (Ex): A greater dreg golem is immune to any spell or spell-like ability that allows spell resistance, except as follows. An acid effect restores 1 hit point to the dreg golem for each 3 points of damage it would otherwise deal, additionally, spells with the fire descriptor have a 20% chance of dealing damage normally.


A greater dreg golem’s body is a compilation of various, repulsive substances, such as rust or rot, having a total weight of at least 6,000 pounds. These materials must be of around the same consistency, and may cost anywhere from 4,000gp to 5,000gp. Assembling the body requires a DC 18 Craft (alchemy) check.

CL 20th; Craft Construct, antimagic field, geas/quest, Contagion, caster must be at least 20th level; Price 32,000 gp; Cost 15,000 gp + 1,280 XP.

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