Greater Curse of Lycanthropy (Pathfinder Spell)
- Infect/Curse of Lycanthropy greater spell.
School Necromancy[curse]+transmutation.[[Category:Necromancy[curse]+transmutation. School]] [Neutral, good or evil (chosen).]; Level Wizard/sorcerer 10, cleric 10, druid 9.
Casting Time a one hour ritual needs to be performed where the caster sacrifices 5 to 10 soulcoins or 5 to 10 worthy living sacrifices before this spell can be prepared, afterwards/finally takes at least a standard action to cast.
Components V, S, M.
Range Touch, target one monster, creature, being.
Duration Permanent.
Saving Throw Yes Will.; Spell Resistance Yes.
Infects Curse of Lycanthropy greater (chosen beast, magical beast, animal, monster, fiend or dragon) on chosen target. Material components: Moon rock worth 7500 gp to 10000 gp, diamond worth 10000 gp to 15000 gp, moonstone worth 2500 gp, rare red/blood moon flowers or moon spider lily flowers worth 500 gp, (planar shards and/or monster/dragon pearls can greatly and permanently boost this spell), blood from chosen animal, beast, magical beast, monster, fiend or dragon or blood from an existing lycanthrope can be used (The varied material component costs are because some animals, beasts, magical beasts, monsters, fiends and dragons are much more rare and far more dangerous/powerful than others). This spell/curse must be cast on a/the chosen target during a full moon or blood moon. This spell can be upcasted. Also terms, conditions, geas and magic contracts can be permanently added to the curse during the ritual (to create and add fail-safes and precautions but cannot be used to enslave the target nor rob the target of its free will). Once the target have shifted/transformed at least once then this curse becomes irreversibly permanent and connot be undone/broken with the remove curse spell nor the remove curse greater spell. A wish or miracle spell can break/undo this curse but only if the cursed target wants it removed. This spell is extremely rare and legendary. This spell can be used in DnD 3.5 and 5e. This spell is for those PCs that wanna play an ultra epic OP character, and those DMs/GMs that wanna create an epic OP villain. P.S use with caution.
Back to Main Page → Pathfinder Homebrew → Complex Special Ability Components → Spells → Cleric
Back to Main Page → Pathfinder Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard