Great Serpent (5e Creature)

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Great Serpent[edit]

Huge monstrosity (shikigami), unaligned


Armor Class 16 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 30 ft., burrow 40 ft., swim 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 16 (+3) 8 (-1) 12 (+1) 10 (+0)

Skills Perception +4, Stealth +8
Proficiency Bonus +3
Damage Resistances poison
Senses blindsight 30 ft., passive Perception 14
Languages
Challenge 5 (1,800 XP)


Earth Glide. The serpent can burrow through nonmagical, unworked earth and stone. While doing so, the serpent doesn't disturb the material it moves through.

Magic Weapons. The serpent's weapon attacks are magical.

ACTIONS

Multiattack. The serpent makes two attacks, only one of which can be to constrict.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage and the target must make a DC 16 Constitution saving throw, taking 10 (2d6) poison damage on a failed save, or half as much damage on a successful one.

Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 4) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the serpent can't constrict another target.


Fushiguro_attacking_Sukuna_with_Monster_Serpent.png
A Great Serpent trapping a target with it's bite, [[1]]

The great serpent is a gigantic white snake with a tan yellow underbelly. Like most of the ten shadows shikigami, the snake has black markings all over its body, including a symbol on its forehead.

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