Great Musket, Light (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | 17 gp, 5 sp | 1d4 | 1/2 lb | 1 | |||||||
Diminutive | 35 gp | 1d6 | 1 lb | 1 | |||||||
Tiny | 70 gp | 1d8 | 2 lbs | 1 | |||||||
Small | 140 gp | 1d10 | 4 lbs | 2 | |||||||
Medium | 140 gp | 2d6 | 8 lbs | 5 | |||||||
Large | 280 gp | 3d6 | 16 lbs | 10 | |||||||
Huge | 560 gp | 4d6 | 32 lbs | 20 | |||||||
Gargantuan | 1120 gp | 6d6 | 64 lbs | 40 | |||||||
Colossal | 2240 gp | 8d6 | 128 lbs | 80 | |||||||
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Loading a light great musket is a move action that provokes attacks of opportunity. Normally, operating a light great musket requires two hands. However, you can shoot, but not load, a light great musket with one hand at a -2 penalty on attack rolls. You can shoot a light great musket with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing.
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