Great Musket, Light (3.5e Equipment)

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Great Musket, light
Exotic Two-Handed Projectile
Critical: ×3
Range Increment: 80 ft
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine 17 gp, 5 sp 1d4 1/2 lb 1
Diminutive 35 gp 1d6 1 lb 1
Tiny 70 gp 1d8 2 lbs 1
Small 140 gp 1d10 4 lbs 2
Medium 140 gp 2d6 8 lbs 5
Large 280 gp 3d6 16 lbs 10
Huge 560 gp 4d6 32 lbs 20
Gargantuan 1120 gp 6d6 64 lbs 40
Colossal 2240 gp 8d6 128 lbs 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Loading a light great musket is a move action that provokes attacks of opportunity. Normally, operating a light great musket requires two hands. However, you can shoot, but not load, a light great musket with one hand at a -2 penalty on attack rolls. You can shoot a light great musket with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing.

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