Great Harquebus, Light (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
A typical Great Harquebus
Great Harquebus, Light
Exotic Two-Handed Projectile
Critical: ×4
Range Increment: 80 ft
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine 17 gp, 5 sp 1d3 1/2 lb 1
Diminutive 35 gp 1d4 1 lb 1
Tiny 70 gp 1d6 2 lbs 1
Small 140 gp 1d8 4 lbs 2
Medium 140 gp 1d10 8 lbs 5
Large 280 gp 2d8 16 lbs 10
Huge 560 gp 3d8 32 lbs 20
Gargantuan 1120 gp 4d8 64 lbs 40
Colossal 2240 gp 6d8 128 lbs 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Loading a great harquebus is a move action that provokes attacks of opportunity. Normally, operating a great harquebus requires two hands. However, you can shoot, but not load, a great harquebus with one hand at a -2 penalty on attack rolls. You can shoot a great harquebus with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing.



Back to Main Page3.5e HomebrewEquipmentMundane Weapons

Home of user-generated,
homebrew pages!


Advertisements: