Gray guard (3.5e Class)
Gray guard[edit]
The Gray guard is paladin that has left the church for his own reasons.
Making a Grayguard[edit]
the Gray guard is known to get along with whoever he must to fulfill his personal alignment (WIP) .
Abilities: strength dexterity wisdom constitution.
Races: human elf half elf.
Alignment: any.
Starting Gold: 200
Starting Age: 18-30
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | Power Points/Day |
Powers Known |
Maximum Power Level Known | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
1st | 2 | 4 | 2 | 4 | healinghands1d6 turn checks minor cast | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
2nd | + | + | + | + | smite1d6 lightingspear1d8 | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
3rd | + | + | + | + | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
4th | + | + | + | + | none | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
5th | + | + | + | + | healing hands1d8 smite 1d8 | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
6th | + | + | + | + | lightingblade1d6 | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
7th | + | + | + | + | none | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
8th | + | + | + | + | none | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
9th | + | + | + | + | none | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
10th | + | + | + | + | lightingspear1d10 smide1d10 healing hands2d8 | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
11th | + | + | + | + | none | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
12th | + | + | + | + | none | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
13th | + | + | + | + | deathtouch1D10 | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
14th | + | + | + | + | none | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
15th | + | + | + | + | lightingblade2d10 healinghands3d8 | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
16th | + | + | + | + | none | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
17th | + | + | + | + | none | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
18th | + | + | + | + | none | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
19th | + | + | + | + | lightingspear2d20 | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
20th | + | + | + | + | smite4d8 | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
Class Skills (4 + con modifier per level, ×4 at 1st level) |
Class Features[edit]
knowledge religion knowledge local Dungeonering. All of the following are class features of the gray guard
Weapon and Armor Proficiency: all armor martial weapons.
Epic gray guard[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package[edit]
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Campaign Information[edit]
Playing a <-class name->[edit]
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
<-pluralized class name-> in the World[edit]
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
<-class name-> Lore[edit]
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | <-common knowledge->. |
10 | <-not so common knowledge->. |
15 | <-rare information->. |
20 | <-very rare information->. |
<-pluralized class name-> in the Game[edit]
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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