Grave Digger (5e Class)
From D&D Wiki
- 1 Grave Digger
- 1.1 Creating a Grave Digger
- 1.2 Class Features
- 1.2.1 Table: The Grave Digger
- 1.2.2 A Trusty Tool
- 1.2.3 Fighting Style
- 1.2.4 Sixth Sense
- 1.2.5 Ward off the Spirits
- 1.2.6 Ability Score Increase
- 1.2.7 Double Edge
- 1.2.8 A Magical Tool and Sixth Sense 2°
- 1.2.9 Ward off the Spirits 2°
- 1.2.10 Requiescat in Pace
- 1.2.11 Sixth Sense 3°
- 1.2.12 Triple Edge
- 1.2.13 Ward off the Spirits 3°
- 1.2.14 Sixth Sense 4°
- 1.2.15 Fighting Style Improvement
- 1.2.16 Ward off the Spirits 4°
- 1.2.17 Requiescat in pace, iam longo Vitae
- 1.2.18 Quadruple Edge
- 1.3 Multiclassing
The grave digger is a simple fellow.All of his/her days are dedicated to clean,dig and mantain graves.But,in a fantasy world,that is not an easy task.He/she has to deal with taxes,grave robbers and occasionally a necromancer who decided to build an army.Only equipped with a shovel and a few tricks,he/she must fend of the intruders of his/her graveyard.
Creating a Grave Digger
First of all,ask yourself why would you choose this class:Was a job inherited by your family?You needed something to do with your life? Did you choose to become a Grave Digger because you like to be surrounded by Death?.
If you have an aswer for the reason why you became one,now ask yourself why did it leave the graveyard: Was it a successful attack by a necromancer?A call from a local lord?A task only he/she could accomplish? If you have these answers,then begin the creation of a Grave Digger.
- Quick Build
You can make a Grave Digger quickly by following these suggestions. First, Strenght should be your highest ability score, followed by Constitution and Charisma. Second, choose the Soldier background,but you could talk with your DM and create a more fitting one. Third, choose the Adventurer pack.
As a Grave Digger you gain the following class features.
- Hit Points
Weapons: simple weapons,shovel
Tools: Carpenter's tools
Saving Throws: Strenght,Constitution
Skills: Choose two from Arcana,Perception,Intimidation,History,Nature
You start with the following equipment, in addition to the equipment granted by your background:
- a shovel
- a light crossbow and 20 bolts
- (a) a studded leather armor or (b) a plate armor
- carpenter tools and an adventurer's pack
|1st||+2||A Trusty Tool;Fighting Style|
|3rd||+2||Ward off the Spirits|
|4th||+2||Ability Score Improvement|
|6th||+3||A Magical tool;Sixth Sense 2°|
|7th||+3||Ward off the Spirits 2°|
|8th||+3||Ability Score Improvement|
|9th||+4||Requiescat in Pace|
|10th||+4||Sixth Sense 3°|
|12th||+4||Ability Score Improvement|
|13th||+5||Ward off the Spirits 3°|
|14th||+5||Ability Score Improvement|
|15th||+5||Fighting Style Improvement;Sixth Sense 4°|
|16th||+5||Ability Score Improvement|
|17th||+6||Ward off the Spirits 4°|
|18th||+6||Requiescat in pace, iam longo Vitae|
|19th||+6||Ability Score Improvement|
A Trusty Tool
After many days of fighting magical creatures and skeletons,you are pretty much a master in the shovel.At first level you gain the ability to create a bond with a shovel.Doing this requires a 1 minute ritual and after that you can utilize your bond to locate your lost weapon everywhere.If a shovel is bonded to you ,it can do 1d8 of damage (or 2d6 if two-handed) bludgeoning or slashing damage (must be declared before the attack).
Even as a Grave Digger,you have your own way of fighting.At level one you learn a fighting style from this list:
-Great Weapon Fighting: when you roll a 1 or 2 on a damage die for an attack you make with a melee weapon you are wielding with two hands, you can re-roll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
-Grave Guard : if the enemy is an undead ,you can choose to attack with a -5 on attack roll and a +5 on damage roll.
-Dueling: when you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
-Defense: while you are wearing armor, you gain a +1 bonus to AC.
Since you passed a long time in a graveyard,you learned how to distinguish the aura of the undead.At level 2,as a bonus action,you can cast Detect Evil and Good in an area of 30 ft (9m) from yourself for a duration of 1 minute.You can cast it once per long rest (it increases at 6th,10th and 15th level)without using materials.
Ward off the Spirits
During your work,it wasn't unusual to find spirits and shadows lurking around,Thus you learned how to fend them off and how to talk to them to pass time.Starting at 3rd level,you can cast Turn Undead and Speak with Dead with an action once per long rest(it increases by one at 7th,two at 13th and three at 17th level)without using materials.The DC of Turn undead is d20+CHA.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
As you grow more accustomed to the battles ,you learned to attack faster.Starting at level 5 ,you can do two attack actions in one turn.
A Magical Tool and Sixth Sense 2°
Your trusty tool,that as accompained you through fire and flames and digging,has absorbed a little bit of magic,enough to overcome the enemy defenses.Starting from 6th level,your Shovel bonded to you is considered magical for the purpose of overcoming resistances.
In addition your Sixth Sense ability has a longer duration (10 minutes) and now you can use it three times before a long rest.
Ward off the Spirits 2°
Starting from 7th level,every time you try to turn away any undead,you can add your proficiency modifier to the throw.In addition you can use Turn Undead and Speak With Dead two times before a long rest.
Requiescat in Pace
Since your humble beginnings as a grave digger,you have come a long way.You have dug a lot of graves,so many that you may do it with your eyes closed.And you can.
Starting from 9th level, in an area of 9m around you,you may use an action to open a 3m deep hole shaped like a rectangle of the same size as the creature you targeted.The creature has to do a DEX saving roll and if it fails it takes 1d6 and falls in the hole,if it succedes it takes no damage and it is not in the hole.The DC is 10+STR+Proficiency bonus.
When a creature is in the hole,you can decide to close the hole by making it collapse with a bonus action.It deals 4d8 of crushing damage and the creature must spend a round to get out of the ground.If you decide to not close the hole in your round,the creature can try to get out of the hole with an athletics or acrobatics skill check.If it has a climbing ability,it can use that.
You can use this ability two times before a long rest.It increases at 18th level
Sixth Sense 3°
AS you fight,more and more of your senses starts to sharpen.
Starting from 10th level ,when you cast Detect Evil and Good and the creature is an undead,you can understand if it is a ghoul,zombie,skeleton,wraith,ghosts or unknown (something that isn't a creature in the previous list).In addition,your range increases to 18m and you can cast it five times before a long rest and you can ignore the structural limitations on the spell(like not being able to sense something behind a wall).
AS you fight and fight,your speed increases with each swing and thus your attack speed.Starting from 11th level you are able to attack three times in an attack action.In addition you can now recall to your hands your bonded weapon if it is in an area of 100m from you.
Ward off the Spirits 3°
As you dig and fight,your encounters with the spirits taught you a couple of things.
Starting from 13th level you can cast Turn Undead and Speak with Dead with a bonus action and four times before a long rest.In addition you can cast as a ritual Gentle Repose once per long rest and it lasts 5 days (you do not ignore the materials for this spell).
Sixth Sense 4°
Your past taught you a few things related to your work,and now you can put them to practice.Starting from 15th level,you can cast Detect Evil and Good seven times before a long rest.
Fighting Style Improvement
Starting from 15th level,your fighting style improves following this list:
-Great Weapon Fighting: you can now reroll 1 and 2 on the attack roll 4 times per long rest.
-Grave Guard : if the enemy is not an undead ,you can choose to attack with a -5 on attack roll and a +5 on damage roll.If it is an undead,you can choose to attack with a -5 on attack roll and a +15 on damage roll.
-Dueling: when you are wielding a melee weapon in one hand and no other weapons, you gain a +6 bonus to damage rolls with that weapon.
-Defense: while you are wearing armor, you gain a +3 bonus to AC.
Ward off the Spirits 4°
Now the Undead are completely known to you,even their weakness.Starting from 17th level ,you can cast Turn Undead and Speak with Dead with a bonus action and seven times before a long rest. In addition you can cast as a ritual Gentle Repose thrice per long rest and it lasts 15 days (you ignore the materials for this spell now).
Requiescat in pace, iam longo Vitae
The Grave Digger has a single job: to dig graves.As you fought against undead and other creatures,you've undestood the meaning of a rest.Everyone has to rest someday.
At 18th level,your ability to dig graves improves.Now you can dig three holes 6m deep in an area of 18m around you.If a creature falls in,it takes 2d6 of damage.When you collapse the hole,the creature takes 4d12 of crushing damage and it has to spend two turns trying to dig out of the ground.The DC increases by two.
Now you can decide if the creature that falls in takes 2d6 of falling damage or not,and if it is hidden from any creature outside of the hole.
At 20th level your ability with the shovel is god like.You can make four attacks per attack action and you obtain a +2 on the damage roll.
Prerequisites. To qualify for multiclassing into the Grave Digger class, you must meet these prerequisites: Strenght and Constitution must be above 13 and you must have a shovel and experience with undead creatures (2 encounters is enough)
Proficiencies. When you multiclass into the Grave Digger class, you gain the following proficiencies: one skill from the Grave Digger list and one set of tools