Grass Lion (5e Creature)

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Grass Lion[edit]

Large beast, neutral


Armor Class 13 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 16 (+3)

Skills Insight +2, Perception +2, Stealth +3
Proficiency Bonus +2
Senses passive Perception 12
Languages
Challenge 2 (450 XP)


False Appearance. While the lion remains motionless, it is indistinguishable from a mass of vegetation.

Innate Spellcasting. The grass lion's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: find traps
1/day each: heal, spike growth, wall of thorns

Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance. The lion has advantage on saving throws against spells and other magical effects.

Magic Weapons. The lion's weapon attacks are magical.

Pounce. If the lion moves at least 20 feet straight towards a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the grass lion can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.

ACTIONS

Multiattack. The lion makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the lion uses its Engulf on it.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf. The lion engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 13 Constitution saving throw at the start of each of the lion's turns or take 13 (2d8 + 4) bludgeoning damage. If the lion moves, the engulfed target moves with it. The lion can have only one creature engulfed at a time.

Radiant Roar (Recharge 5-6). The lion's roar emits a 30-foot long line of radiant energy that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 10 (4d4) radiant damage and is blinded until the end of its next turn. On a successful save, a creature takes half as much damage and isn't blinded.


Grass lion.jpg
Grass Lion

People often think that plants and flowers live an entirely gentle and benevolent existence, but this assumption is dead wrong. Plants live in a constant struggle for survival, preying upon one another for nutrients and valuable resources in order to grow and conquer. Thus, sometimes, when a lion of notable valiance perishes, the plants that would devour its remains instead reanimate the beast through magical means, using it as their new vessel to obtain the ever so sought after nutrients they need.

Herbivorous Predation. Grass lions are ravenous predators, but like plants, their main prey item is other plants. In particular, these beasts prefer to hunt other sentient plant creatures, such as treants, plant centaurs, and florans as opposed to other animals or beings of flesh.

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