Grak (5e Creature)

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Large beast, unaligned

Armor Class 19 (natural armour)
Hit Points 102 (12d10 + 36)
Speed 45 ft., climb 30 ft.

19 (+4) 14 (+2) 16 (+3) 4 (-3) 12 (+1) 6 (-2)

Saving Throws Str +7, Dex +5
Skills Athletics +7, Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Challenge 8 (3,900 XP)

Keen Smell. The grak has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the grak moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the grak can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the grak can long jump up to 25 feet.


Multiattack. The grak makes two attacks: one with its claws, and one with its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Roaming through vast, untouched jungles a grak has few natural enemies. An apex predator whose hide is covered in almost impenetrable horn plates. In many ways a grak resembles a giant panther. With a powerful bone splintering bite and claws that will tear through a basilisk's hide as though it were that of an ooze. It hunts alone from the age of 2 years, only meeting another of its kind to mate or fight for territory.

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