Gracious Fury (5e Class)
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The Gracious Furies are a tribe of barbarians who derive their power from their agility.
Creating a Gracious Fury
Want to make a barbarian specializing in dexterity? I think the Gracious Fury will suit you more than the Barbarian while still being largely similar to the base class.
- Quick Build
You can make a Gracious Fury quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Constitution. Second, choose a primitive background like the Outlander background.
As a Gracious Fury you gain the following class features.
- Hit Points
Armor: Light armor.
Weapons: Simple weapons, Martial weapons
Saving Throws: Dexterity, Constitution
Skills: Choose two from Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.
You start with the following equipment, in addition to the equipment granted by your background:
- (a) A shortsword or a spear. or (b) any Martial melee weapon
- (a) four handaxes or (b) four javelins
- an Explorer's Pack
- If you are using starting wealth, you have 2d4 × 10 gp in funds.
|Features||Fury||Hit and damage|
|1st||+2||Unarmored Defense, Fury||2||+1|
|2nd||+2||Sense of danger, Martial agility||2||+1|
|4th||+2||Ability Score Improvement||3||+1|
|5th||+3||Extra Attack, Fast shifting||3||+2|
|6th||+3||Martial agility Increase, Primitive way capacity||4||+2|
|8th||+3||Ability Score Improvement||4||+2|
|10th||+4||Martial agility Increase, Primitive way capacity||4||+2|
|12th||+4||Ability Score Improvement||5||+3|
|13th||+5||Critical accurate Increase||5||+3|
|14th||+5||Primitive way capacity||5||+3|
|16th||+5||Ability Score Improvement||5||+3|
|17th||+6||Critical accurate Increase||6||+4|
|19th||+6||Ability Score Improvement||6||+4|
When you reach 1st level, while you are not wearing armor or shield, your Armor Class is equal to 10 + your Dexterity modifier twice. This cannot be used in tandem (doesn't stack) with any other unarmored defense from other classes such as Monk or Barbarian that also have this feature.
Beginning at 1st level, in combat, you fight with agile ferocity. During your turn, you can enter a fury using a bonus action. In Fury, you gain the following benefits if you are not wearing heavy armor.
- You have advantage on Dexterity checks and Dexterity saving throws.
- When you perform a melee attack with a weapon that uses Dexterity, you gain a bonus to the attack roll that depends on your level of Graceful Fury, as shown in the Hit and Damage column of the table above.
- You can dodge as a bonus action.
Your fury lasts 1 minute, it ends prematurely if you become unconscious, or if your turn ends and you neither attacked a hostile creature nor taken damage since your previous turn.
You can also end your fury during your turn with a bonus action. You regain spent fury uses after completing a long rest.
Sense of danger
At 2nd level, you get a strange feeling when things around you are not as they should be. You have an advantage when trying to extricate yourself from danger. You have advantage on Dexterity saving throws against effects you can see, such as traps or spells. To benefit from this effect, you must not be blinded, deaf or unable to act.
At 2nd level, you are good enough to wield certain weapons with your dexterity characteristic. Choose a weapon that does not have the heavy property, you can think of it as having the finesse property. At 6th level, you can choose a second weapon in the same way. At level 10 you can choose a weapon that has the heavy property.
At 3rd level, you choose the way in which your fury is expressed. (a barbarian subclass)
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Beginning at 5th level, you can attack twice, rather than once, whenever you take the Attack action.
At 5th level, your speed increases by 10 feet as long as you are not wearing medium or heavy armor
At 7th level, your instincts are so sharp that you gain advantage on initiative rolls. Also, if you are surprised at the start of the fight and you are not unable to act, you can play normally during your first turn, but only if you get enraged before doing anything else. this round.
From level 9, your critical range increases by a notch, from 20 to 19-20 for example. This bonus increases further at level 13 and level 17.
From level 11, your base speed increases by 3 meters and can no longer be reduced in case of difficult terrain or spells. Plus, you are immune to the paralyzed condition. You also gain the advantage for any Dexterity-based roll to avoid being knocked down or grabbed.
Upon reaching level 15, your fury is so intense that it only stops prematurely if you either fall unconscious or choose to stop it.
At 18th level, if the result of one of your Dexterity checks is less than your Dexterity value, you can use your Dexterity value instead of your result.
At level 20, you are the embodiment of the power of the wild world. Your Dexterity and Constitution values increase by 4. Your maximum in those ability values is now 24.
Prerequisites. To qualify for multiclassing into the Gracious Fury class, you must meet these prerequisites: Dexterity 13, Wisdom 13.
Proficiencies. When you multiclass into the Gracious Fury class, you gain the following proficiencies: Light armor, simple weapons, martial weapons.