Gorebull (5e Creature)
Gorebull[edit]
Huge monstrosity, chaotic evil Armor Class 19 (natural armor)
Saving Throws Str +10, Dex +7, Con +11 Bone Spurs. A creature that touches the gorebull or hits it with a melee attack while within 5 feet of it takes 7 (2d6) piercing damage. Immutable Form. The gorebull is immune to any spell or effect that would alter its form. Nauseating Aura. When a creature starts its turn within 10 feet of the gorebull, it must succeed on a DC 19 Constitution saving throw or be stunned until the start of its next turn. Constructs, fiends, undead and creatures that don't need to breathe or are immune to poison automatically succeed on the saving throw. ACTIONSMultiattack. The gorebull makes two attacks: one with its gore and one with its maul. Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage and 7 (2d6) necrotic damage. Maul. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (6d6 + 6) bludgeoning damage and 4 (1d8) fire damage. Hoof. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 15 (2d8 + 6) bludgeoning damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone. REACTIONSBlinding Blood. When a creature hits the gorebull with a melee attack, it must succeed on a DC 19 Constitution saving throw or become blinded until the end of its next turn. Love of Carnage. When the gorebull reduces another creature to half of its hit points or fewer, it makes a gore attack against each other creature within 5 feet of it. |
Gorebulls are massive creatures created by the demonic servants of Baphomet from the carnage of battle. The putrid flesh and constantly boiling blood that seeps between their ivory mass makes them hideous to see and revolting to be near. Gorebulls are typically smelled before they are seen, from the stench they emit. These creatures are considered sacred by minotaurs, who will often march into battle to accompany them. |
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