Golem, Mithral (5e Creature)
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Huge construct, neutral
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Limited Magic Immunity. The golem is immune to any spell of 2nd level or lower.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapons attacks are magical.
Alacrity. The golem is always under the effect of the haste spell and therefore can take an additional action, doubles its movement speed, may take the Dash action as a bonus action, and gains a +2 bonus to its armor class as per the spell (included in the AC). A slow spell cast on the golem negates this feature. The golem cannot be under the effects of multiple instances of haste (the haste spell cannot be cast on it).
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +15 to hit, reach 15 ft., one creature. Hit: 30 (4d10 + 8) bludgeoning damage.
Hulking constructs crafted from mithral, mithral golems move with unusual speed and are very strong.
Constructed Nature. A mithral golem doesn't require air, food, drink, or sleep.
Creating a Mithral Golem
|X0 days||X0,000 gp||Very rare|