Golden Grasp Soldiers (5e Fallout Supplement)
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Golden Grasp Trooper[edit]
Medium humanoid (any races), any alignment Armor Class 13 Energy, Explosive; 12 Melee; 13 Ballistic (Golden Grasp Combat Armor)
Saving Throws Constitution + 2 Rad Pool. Troopers have a rad pool of 20 points. ACTIONSCombat Knife Ranged Weapon Attack: +4 to hit, one target. Hit:(2d6 + 2) ballistic damage. Assault Carbine Ranged Weapon Attack: +4 to hit, range 30/300 ft., one target. Hit:(1d12 + 2) ballistic damage. Must be reloaded as an action after 24 shots.
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Underground Golden Grasp Trooper[edit]
Medium humanoid (any races), any alignment Armor Class 11 Energy, Explosive; 10 Melee; 10 Ballistic (Golden Grasp Leather Armor)
Saving Throws Constitution + 2 Rad Pool. Troopers have a rad pool of 20 points. ACTIONSCombat Knife Ranged Weapon Attack: +2 to hit, one target. Hit:(2d6 + 2) ballistic damage. Assault Carbine Ranged Weapon Attack: +2 to hit, range 30/300 ft., one target. Hit:(1d12 + 2) ballistic damage. Must be reloaded as an action after 24 shots.
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Underground Tunnel Rat Golden Grasp Trooper[edit]
Medium humanoid (any races), any alignment Armor Class 11 Energy, Explosive; 10 Melee; 10 Ballistic (Golden Grasp Leather Armor)
Saving Throws Constitution + 2 Rad Pool. Troopers have a rad pool of 20 points. ACTIONSCombat Knife Ranged Weapon Attack: +2 to hit, one target. Hit: (2d6 + 2) ballistic damage. Assault Carbine Ranged Weapon Attack: +2 to hit, range 30/300 ft., one target. Hit: (1d12 + 2) ballistic damage. Must be reloaded as an action after 24 shots.
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