Golden Grasp Soldiers (5e Fallout Supplement)

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Golden Grasp Trooper[edit]

Medium humanoid (any races), any alignment


Armor Class 13 Energy, Explosive; 12 Melee; 13 Ballistic (Golden Grasp Combat Armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Constitution + 2
Skills Athletics + 2
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)


Rad Pool. Troopers have a rad pool of 20 points.

ACTIONS

Combat Knife Ranged Weapon Attack: +4 to hit, one target. Hit:(2d6 + 2) ballistic damage.

Assault Carbine Ranged Weapon Attack: +4 to hit, range 30/300 ft., one target. Hit:(1d12 + 2) ballistic damage. Must be reloaded as an action after 24 shots.


  • General description This is the standard Above ground trooper of the golden grasp. Unlike their underground brethren they are equipped with combat armor. mostly deployed at above ground checkpoints, supply runs, and as caravan guards.
  • Armor description: it is military grade combat armor that has the golden grasps emblem on it (a golden circle with a golden hand grabbing the state of Idaho)


Underground Golden Grasp Trooper[edit]

Medium humanoid (any races), any alignment


Armor Class 11 Energy, Explosive; 10 Melee; 10 Ballistic (Golden Grasp Leather Armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Constitution + 2
Skills Athletics + 2
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)


Rad Pool. Troopers have a rad pool of 20 points.

ACTIONS

Combat Knife Ranged Weapon Attack: +2 to hit, one target. Hit:(2d6 + 2) ballistic damage.

Assault Carbine Ranged Weapon Attack: +2 to hit, range 30/300 ft., one target. Hit:(1d12 + 2) ballistic damage. Must be reloaded as an action after 24 shots.


Underground Tunnel Rat Golden Grasp Trooper[edit]

Medium humanoid (any races), any alignment


Armor Class 11 Energy, Explosive; 10 Melee; 10 Ballistic (Golden Grasp Leather Armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Constitution + 2
Skills Athletics + 2
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)


Rad Pool. Troopers have a rad pool of 20 points.

ACTIONS

Combat Knife Ranged Weapon Attack: +2 to hit, one target. Hit: (2d6 + 2) ballistic damage.

Assault Carbine Ranged Weapon Attack: +2 to hit, range 30/300 ft., one target. Hit: (1d12 + 2) ballistic damage. Must be reloaded as an action after 24 shots.


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