Gold Speckled Demon (3.5e Creature)

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Gold Speckled Demon
Size/Type: Large Monstrous Humanoid
Hit Dice: 6d8+60 (87 hp)
Initiative: 13
Speed: 100ft./120ft(good) (Land/Fly)
Armor Class: 26, touch 18, flat-footed 17
Base Attack/Grapple: +6/1/17
Attack: Hand Axe +13 melee (1d8+8) or Talon +13 melee (2d4+8)or Gore +13 (1d8+12)
Full Attack: Hand Axe +13/8 melee (1d8+8), 2 Talon +13 melee (2d4+8), Gore +13 (1d8+12), Wing Attack +8 (1d6+4), Tail Swipe +8 (1d8+8)
Space/Reach: 10ft./10ft.
Special Attacks: Acid Spit (Breath), Pounce, Rend DC 10+1/2HD+CON
Special Qualities: Blind Sight 120ft., DR 15/Adm., Fast Heal 3, Elec. Res. 10, Scent, Dark Vis. 60ft., Vulnerable to Sonic (x2Dam.), NA 8, Mountain Movement
Saves: Fort 15, Ref 14, Will 10
Abilities: Str 27, Dex 28, Con 30, Int 15, Wis 20, Cha 22
Skills: Climb +13, Hide +18, Jump +37, Listen +16, Move Silently +14, Search +8, Spot +11, Survival +8, Swim +11
Feats: Pounce, Rend, Imp. Initiative, Run
Environment: Mountains (under treeline), Temp. Forest, Grasslands
Organization: 1(solo) to 2(mated pair) to 12 - 20(tribe)
Challenge Rating: 8
Treasure: standard
Alignment: any
Advancement: Character Levels
Level Adjustment: +4

Gold Speckled Demon.jpg


A Gold Speckled Demon


When a Speckled Demon spots prey or enemies, it typically charges to take best advantage of its pounce ability, and then typically does a full attack against the prey or opponent before they even realize the Demon is there. It then attacks as it best sees fit. Ether staying close, kicking with its overlarge talons and attacking with its numerous natural weapons, or jumping high into the air and attacking with its Acid Spit while flying.

Acid Spit(Ex): 80ft. Line of Acid 10d4Dam. Reflex1/2 DC 10+1/2HD+Con

Rend(Ex): When both talons hit you get an extra 2d6+8Dam.


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